Hey villagers!
The development process is not as easy of a task as it might initially seem at the first glance! Sometimes, thousands of hours of development that are done behind the scenes may result in something that is not that obvious and easy to notice by you guys. However, these things are vitally important for the stability, performance and future features of the game - so thank you for being so patient!
In this patch is the first part of a major game code overhaul, which is aimed to drastically increase the stability and performance of the game. The second part of this update is hopefully going to be out in about two weeks, to complete this very important update.
Patch notes (ver. 0.9.6100):
New features and tweaks:
- Major overhaul and optimization of terraforming, AI, scripts and pathfinding subsystems of the game
- Multiple additions to the modding and scripting subsystems. Modders can now create new buildings, UI elements and even debug scripts
- You can rotate and place buildings freely now with free rotation angles and automatic terrain smoothing under buildings
- New terraforming tool allows you to set a height for terraforming flattening
- Pinned UI windows will now be saved
- Building window can now be minimized
- Starting zone is clearer now for an easier start
- You can block alcohol usage in resource windows now. The same way you block other resources
- Villagers will eat honey in the same way as other food products
- Added new grass, enviromental props, farm crops, roads and other object textures and model content
Bug fixes:
-The team