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Beta update: 1.2.4334

  • New feature: Object Browser (primitives, prefabs).

  • New feature: "dark" color scheme support.

  • New feature: new color scheme "Valve Hammer Editor (Dark)".

  • New feature: configurable keys (shortcuts) in Preferences.

  • New feature: toggle for model/sprite vs entity cube rendering.

  • New feature: "cap holes" function + dialog for patches (Quake3).

  • New feature: merge selected patches (Quake3).

  • Added command-line switch to disable CrashReport (-nocrashrpt).

  • Added alternate major grid line color.

  • Improvement: "Thick Selection Outlines" setting for 2D views.

  • Improvement: configurable coordinate export precision for MAP (6 decimal digits by default).

  • Improvement: ability to copy and paste paths.

  • Improvement: ability to change order of keyvalues in entities.

  • Improvement: added grid size change shortcuts from VHE (Alt+A, Alt+S).

  • Improvement: optimized color scheme related code.

  • Improvement: optimized selection buffer for 64-bit systems.

  • Improvement: reuse existing "target" when connecting entities using Ctrl+K.

  • Improvement: optimized patch rendering (Quake3).

  • Improvement: export optimized patches to OBJ (Quake3).

  • Bug fixed: crash at shutdown under certain conditions.

  • Bug fixed: incorrect coordinate export precision resulting in issues exporing large maps.

  • Bug fixed: selection size update issue when changing scale of models/sprites.

  • Bug fixed: Up/Down buttons not working in "Edit Run Configs" dialog.

  • Bug fixed: angle assignment issue for multiple entities.

  • Bug fixed: floats written in a non human-readable way in settings.

  • PDF documentation updated.