This update will introduce some new features, mechanics and quality of life fixes to support both our casual and competitive players!
Co-op vs AI Operations is now available on all of our maps! Maps that are too small/restricted for the evac helicopter to land will have it hover above, and smoke will appear on the ground to indicate the victory zone. Volk weapons have been added to player loadouts, more loadout points, and a new armored Volk Heavy character.
Spectating is now available in two forms! For non-competitive lobbies, once the round is active, for any players staying in the loadout area/returning to it after death, a VR headset will spawn on the table, which they can pick up and put on to fly around the level while the match is still in progress. For competitive lobbies, there are two slots for players that can use a mouse and keyboard to follow the match, with some useful tools at their disposal.
For more info on spectate (including keyboard controls for desktop spectating), see the wiki section on it!
Hotfix v1.1.2 December 13
- Fixed rare case of objective not spawning for some players (usually 2D spectators)
- Fixed being able to holster a grenade after the pin was pulled causing being unable to grab anything
- Fixed VIP vest retaining primary weapon mags from previous spawn (although they have no weapon to use the mags with)
- Added push to talk for desktop spectating players (defaulted to T)
- Added round time to scoreboard when spectating in VR
Hotfix v1.1.1 December 8
- Bazaar: Fix for Evac heli not landing
- Loadout tent: Fixed an issue where team chat could become non-functional when players leave the game
- Main menu: Lowered ambient and flyby sound volume by 25%
- Competitive: Fixed an issue where players potentially wouldn't be able to join a lobby with 1 player slot open
Featured Updates
- Spectator Modes
- Added new VR spectating mode for non-competitive lobbies which allows any player to pick up a VR headset from the Tent table and free roam the map while the round is in progress.
- Added new desktop spectating for competitive lobbies which allows up to two players to spectate, using mouse & keyboard (images below)
- AI Update
- Added AI Volk heavy soldier type armed with a machine gun and heavy armor helmet. The Volk Heavy will appear on Evac and in Hunt rounds with high AI counts
- Co-op vs AI Operations available on all maps (Hunt and Evac missions) Added to remaining maps Suburbia, Subway, Jungle
General
- AI: Player loadout points allowed increased from 8 to 18. Your AI loadout is saved separately from your PvP loadout.
- AI: Player loadouts include all primary weapons (Marsoc and Volk).
- AI: Added weapon variety to AI forces
- Loadout Tent: Going into teamchat will dramatically reduce other team's voice volume'
- Turning (snap and smooth turn) enabled in main menu and Loadout Tent
- On your vest, up to 3 mags will be visible for your selected primary weapon to display how many mags you have left (previously only 1 mag was shown unless you had no mags left)
- Settings: Added smooth turning option (can now choose disabled, snap turns, smooth turns)
- UI: Added hover tooltips to some Settings
- UI: Added Volume sliders for Master and Music
- Competitive: Introduced a new round reset mechanic. If a team fully wipes (suicide/team kill/back to tent) within 30 seconds of the round starting, the round will reset (ignoring any deaths) and retain the current score, objective location and team faction. This is to address issues in competitive matches where players can have issues while spawning
Balance
- Quarantine: vs AI, moved player spawns around (a particular player spawn was very difficult)
Fixes
- Fixed timing issue of being healed as round ended (witnessed in league match)
- Fixed two players killing the same target at the same time awarding two kills instead of one
- Fixed Graphics Settings incorrectly always showing "High" text regardless of saved preferences
- Fixed small height offset that was causing player cameras to be slightly above the ground.
- Fixed issue where players can be flashing between two positions when on slopes
- Oculus: Fixed intro Splash Screen re-centering to incorrect rotation
- Vive: Reverted grenade throwing velocity to how it was before v1.0
- Quarantine: Fixed occlusion flashing on stairs that are open vs AI
- Suburbia: Fixed grass material showing odd brown lines
- Bazaar: Fixed incorrectly inaccessible blue room
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!
For additional information, visit our wiki.
(Images of Competitive 2D spectating designed for tournament casting)