NEW CONTENT
- Levels: Thornwood
- Modes: King of the Hill (as well as “Grand Tournament” and “Conquest” in Tournament)
- Music: William Tell Overture-cover which plays during final rounds in Tournaments
- Music: a shortened more extreme version of the William Tell Overture-cover which plays during Sudden Death
- Music: reduced the bpm on the menu music (it’s less intensive now, which is more fitting for a menu soundtrack)
- Placeholder Announcer: new lines (rocket eliminations, self-eliminations etc), adjusted other lines and added more variation (3 domination/revenge lines instead of just 1 etc)
- Players: four new characters (Royal Champion, Black Knight, Grim Templar & Mystery Challenger) have been implemented
- Players: animations for all characters have been remade and they now tilt slightly while turning
GAMEPLAY & BALANCING
- Bash: changed attack rate from 0.50 to 0.75
- Bash: increased attack trigger area width from 0.25 to 0.40
- Controls: turn acceleration removed for keyboard players (controllers never had turn acceleration to start with, so this is now equal)
- Modes: self-eliminations in Melee now causes you to lose one point (but never below 0)
- Modes: default score limit for Melee reduced from 15 to 10
- Modes: dominations now require 4 eliminations in-a-row against a specific player (was previously set at 3)
- Movement: increased top speed multiplier while the lance is lowered from 1.2 to 1.3
LEVELS
- All: adjusted- and added new player spawn positions, adjusted CTF-banner start position and adjusted colliders on all levels
- All: minor visual adjustments on all levels
- Crossroads: visual upgrade with mining-related props
- Proving Grounds: replaced fences with tents and trees on both sides and moved props closer to the wood beam
- Barrel Roll: added a fourth powder keg (and a fifth powder keg hidden in the watchtower)
- Sacred Grove: opened up the level and replaced center-walls with trees
- Enchanted Lake: reduced the distance between the portals, added more trees
VISUALS
- Visibility: spawn VFX is now player-colored
- Visibility: rocket exhaust trail is now player-colored and reacts to movement while turning
- Visibility: added a player-colored overlay on the players and game mode objectives
- Visibility: added a player-colored overlay on all dangerous level mechanics that can be activated by players (holy hand grenade, rotating wood beam & powder kegs) to show who will get rewarded for any potential eliminations
- UI: updated Player Select (mostly finished now, still missing polished player portraits though)
- UI: partially updated Mode Select & Level Select
- UI: updated ingame HUD (larger and easier to read point counters)
- UI: updated ingame pause menu (fewer but more relevant options are now available)
- UI: updated the credits
OTHER
- Bugs: dangerous level mechanics like powder kegs and the rotating wood beam now properly award points to the correct player for eliminations (instead of incorrectly counting as self-eliminations or similar)
- Bugs: fixed a lot of minor bugs
- Performance: loading times are now faster for all levels
- Performance: trees will now deactivate when not in motion in order to increase performance
Here's a gameplay video showcasing Thornwood and King of the Hill:
https://www.youtube.com/watch?v=qYjYj-I-5gk