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Beta Update #3

NEW CONTENT

  • Levels: Thornwood
  • Modes: King of the Hill (as well as “Grand Tournament” and “Conquest” in Tournament)
  • Music: William Tell Overture-cover which plays during final rounds in Tournaments
  • Music: a shortened more extreme version of the William Tell Overture-cover which plays during Sudden Death
  • Music: reduced the bpm on the menu music (it’s less intensive now, which is more fitting for a menu soundtrack)
  • Placeholder Announcer: new lines (rocket eliminations, self-eliminations etc), adjusted other lines and added more variation (3 domination/revenge lines instead of just 1 etc)
  • Players: four new characters (Royal Champion, Black Knight, Grim Templar & Mystery Challenger) have been implemented
  • Players: animations for all characters have been remade and they now tilt slightly while turning

GAMEPLAY & BALANCING

  • Bash: changed attack rate from 0.50 to 0.75
  • Bash: increased attack trigger area width from 0.25 to 0.40
  • Controls: turn acceleration removed for keyboard players (controllers never had turn acceleration to start with, so this is now equal)
  • Modes: self-eliminations in Melee now causes you to lose one point (but never below 0)
  • Modes: default score limit for Melee reduced from 15 to 10
  • Modes: dominations now require 4 eliminations in-a-row against a specific player (was previously set at 3)
  • Movement: increased top speed multiplier while the lance is lowered from 1.2 to 1.3

LEVELS

  • All: adjusted- and added new player spawn positions, adjusted CTF-banner start position and adjusted colliders on all levels
  • All: minor visual adjustments on all levels
  • Crossroads: visual upgrade with mining-related props
  • Proving Grounds: replaced fences with tents and trees on both sides and moved props closer to the wood beam
  • Barrel Roll: added a fourth powder keg (and a fifth powder keg hidden in the watchtower)
  • Sacred Grove: opened up the level and replaced center-walls with trees
  • Enchanted Lake: reduced the distance between the portals, added more trees

VISUALS

  • Visibility: spawn VFX is now player-colored
  • Visibility: rocket exhaust trail is now player-colored and reacts to movement while turning
  • Visibility: added a player-colored overlay on the players and game mode objectives
  • Visibility: added a player-colored overlay on all dangerous level mechanics that can be activated by players (holy hand grenade, rotating wood beam & powder kegs) to show who will get rewarded for any potential eliminations
  • UI: updated Player Select (mostly finished now, still missing polished player portraits though)
  • UI: partially updated Mode Select & Level Select
  • UI: updated ingame HUD (larger and easier to read point counters)
  • UI: updated ingame pause menu (fewer but more relevant options are now available)
  • UI: updated the credits

OTHER

  • Bugs: dangerous level mechanics like powder kegs and the rotating wood beam now properly award points to the correct player for eliminations (instead of incorrectly counting as self-eliminations or similar)
  • Bugs: fixed a lot of minor bugs
  • Performance: loading times are now faster for all levels
  • Performance: trees will now deactivate when not in motion in order to increase performance

Here's a gameplay video showcasing Thornwood and King of the Hill:

https://www.youtube.com/watch?v=qYjYj-I-5gk