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Patch Notes v1.0.8 (official)

Dear community,

we have now released the v1.0.8 of TransRoad: USA, bringing you a lot of fixes and improvements in performance.
The whole team would like to thank everybody playing the official and the public test version, finding bugs or things they would like to be improved and posting them here in the forum.

The performance fixes we made are currently limited to some lags and hiccups. Regarding the frame rate in particular, we are still working on major issues to increase FPS which take more time.
We are also working on ironing out problems regarding enemy takeovers.

We will continue to release public test version builds where you can participate in testing, if you want to.
For the campaign, savegames from v1.0.7 and from all v1.0.8bs are not compatible, due to changes we made to the quest chain.
For the sandbox and quest mode, we added fixes for existing savegames that will correct some error states, but we cannot guarantee that all states are handled. To prevent unexpected follow up issues and for the best experience we recommend to start a new game.

Performance:

  • A first step in general performance improvement has been made. We cleared up high peaks in CPU and memory usage when trucks reached their destination and looked for their next route. We will continue working intensively on minimizing lags and improve performance in future updates.
  • We found and fixed a memory leak, caused by savegame screenshots and some truck materials.
  • Newsticker elements that piled up excessively, causing lags the longer you play consecutively, have been fixed.

Campaign:

  • A blocker concerning the quest to unlock your first food factory was fixed. You couldn’t progress if you had unlocked a food factory before the quest.
  • When you fulfilled two quests after the first tax payment before you had reached rank 3, the campaign was blocked. This is now fixed.
  • Several quest and dependency improvements.
  • Aborting a story window with [Escape] now works correctly, not preventing the next quests from showing up.

Contracts & Trucks:

  • Some cases where trucks didn’t get out of maintenance at a truck shop or depot have been fixed.
  • We fixed a maintenance that was never finished when a truck that is already on the way to maintenance was sent back to a depot instead.
  • Doing maintenance on multiple trucks in your own maintenance depot has been fixed. This caused trucks to get stuck in maintenance, never finishing it.
  • In some cases, trucks finishing their maintenance in a truck shop were not released properly from it. These cases have been fixed.
  • When you accepted a new contract and wanted to cancel another one at the same time, both contracts got removed from the schedule. This is fixed as well.
  • A bug has been fixed that could delete all schedules from 2 to 8, leaving you only with schedule 1.
  • A display error of the contract travel duration of recurring contracts was fixed. Here, in special cases the travel duration next to the green speedometer was too high.
  • Returning trucks to depots were fixed when too many trucks wanted to enter it at once.
  • The possibility to switch trucks or trailers inside a depot that have not yet reached the depot caused “ghost trailers”. They were displayed with a red lock in the depot, but weren’t anywhere on the map.
  • We fixed an error causing trucks to duplicate in your depots. This was caused to path calculations of numerous trucks at the same time if they were already close to their destination.
  • Economic crises now only start to appear once you have at least two trailer concessions. For example, you cannot suffer from a Dry Van crisis when you can only use Dry Van trailers at the start of the game.
  • Depending on your savegame’s status (if economic events were already “prebooked”), the popup window for “Economic has stabilized” appeared every day. This has been fixed.

Graphics:

  • In Cheyenne, we removed some trees that stood on the streets or inside buildings.
  • In Denver, we removed some rocks that stood on the streets or inside buildings.
  • We fixed graphic bugs of farming and swamp fields that looked like dark spots when zooming out.
  • Terrain that was sticking through farming fields in some spots was lowered.
  • Several graphic fixes, including a helicopter in New York that rotated over time, ending upside down.
  • The mirrored company logo on the livestock trailer was fixed.

Other:

  • The unlocking of the second and third loan was fixed.
  • The calculations of loan rates and balancing of loan durations were fixed.
  • Several text fixes in multiple languages, where textboxes got enlarged or moved away from each other, so that the texts are better readable.
  • Several translation improvements.
  • The “default” tab in the sandbox menu was removed since it only contained default values that you can access as well in any other tab.
  • In the options menu in the “game” tab, the display of the bottom game speed option was fixed: Here, two arrows partly overlapped so that the icon looked like the double speed arrow.
  • The camera boundaries have been loosened so that you can pan around more when completely zoomed out, improving the accessibility of southern Miami and northern Seattle.
  • The achievements “Dry Van uniformity”, “Reefer uniformity” and “Dump uniformity” have been fixed. They require you to achieve a company value of $1,000,000 while only using Dry Vans / Reefers / Dumps.
  • The counter of visited cities has been fixed.

Known Help:

  • Running as admin and using the window mode instead of fullscreen can improve performance for some players
  • Being stuck on a 50% loading screen can often be fixed by checking if bitdefender or other antivirus software is blocking the game
  • Some users which experienced the 50% loading screen also reported that running the game as admin and verifying the integrity of the game files via steam did help them solve the issue.