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Patch Notes v1.0.9b2 (Public Test Branch)

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Dear community,

since we want to make patches available to you directly instead of handing it over to quality assurance before, we have created a separate Steam branch that you can activate on your own. This is so to speak a “branched off version” of the official version.

How to activate the “Public Test Version”:

  1. Right click on TransRoad: USA in your Steam library.
  2. Click “Properties”.
  3. Click on the tab “BETAS”.
  4. Choose “public_test_version” from the dropdown list.

Steam will now add a download for TransRoad: USA to the download queue.

Generally speaking, savegames will not be downwards-compatible.
For example, the Public Test Version is v1.0.8b1, and these savegames will not be compatible with the v1.0.7 official version!

In this version, we fixed another big bunch of contract and truck problems, as well as the first balancing adjustments.

Important: The next patch will take a little bit longer since we are now tackling the performance improvements a lot of you are waiting for. We have identified a bunch of issues we can tackle pretty safely. So please stay tuned and patient as a lot of you have definitely been right from the start - we really appreciate your kind words as much as we listen to your concerns, bug reports or suggestions for changes.

Contracts & Trucks:

  • We identified two major bugs where contracts were stuck at “14/15 trips” for example or were not deleted at “15/15 trips” for example.
  • The previous problem could lead to the last truck of this contract to disappear upon returning to a depot, which was fixed as well.
  • Trucks getting stuck at a client’s loading zone were caused by a bug in the newsticker system. This has been fixed.
  • Trucks that have a breakdown were draggable to a own depot. This should not have been possible. It could cause trucks to get stuck in your depot.
  • Moving and switching trucks or trailers inside a depot messed with the hitch status of other trucks. This has been fixed.
  • The previous problem could lead to single trailers vanishing from the truck list and other messed up truck list displays.
  • After signing a schedule, the truck list now only opens itself if there is at least one idle truck in it.

Sandbox mode:

  • The sliders for contract payments, contract deadlines and lines of credit were inverted, so they returned the wrong values. This was corrected.

Balancing:

  • Maintenance prices have been lowered overall.
  • Maintenance intervals were increased, leading to fewer maintenances. Moreover, the minimum maintenance interval a truck can ever have was raised.
    • This made it necessary for us to update all trucks: the ones for sale in the shops, and the trucks in your fleet update their maintenance intervals once when you load your savegame. This means that all your trucks will be reset to a fresh, full maintenance interval one time only - see it as a gift from us :) .

  • Bernie’s truck shop in New York City now offers cheaper maintenances (some truck shops are more expensive in the country).
  • Upgrading depots with more parking slots is now a little bit cheaper overall. Moreover, fixed costs per week were lowered a little bit as well, in order to give a nicer, quicker game flow at the start of the game.
  • The second and third term-based loan will now be unlocked earlier, namely at a company value of $400,000 and $600,000, respectively (was: $1,000,000 and $2,000,000).
  • When drivers ask for a salary raise, they now ask for less in terms of cent per mile.
  • Special contracts now yield more bonus payments. For example, when the individual contracts from the special contract would bring you $100,000 in contract payments, you will get about $500,000 on top as the bonus payment if you fulfill the special contract on time.

Other:

  • Game times differed upon loading a savegame. This has been fixed.
  • In the Cashflow tab in the HQ menu, the depot costs and the fuel costs were not added up correctly in the quarterly view. This has been fixed.
  • In the Cashflow tab in the HQ menu, the year display (“calendar week 1 year 2017”) vanished when you cycled through the different weekly views.