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Patch Notes v1.0.9b4 (Public Test Branch)

Dear community,

since we want to make patches available to you directly instead of handing it over to quality assurance before, we have created a separate Steam branch that you can activate on your own. This is so to speak a “branched off version” of the official version.

How to activate the “Public Test Version”:

  1. Right click on TransRoad: USA in your Steam library.
  2. Click “Properties”.
  3. Click on the tab “BETAS”.
  4. Choose “public_test_version” from the dropdown list.

Steam will now add a download for TransRoad: USA to the download queue.

Generally speaking, savegames will not be downwards-compatible.
For example, the Public Test Version is v1.0.8b1, and these savegames will not be compatible with the v1.0.7 official version!

Patch Notes v1.0.9b4 (Public Test Branch)

Crashes:

  • We identified the source of a crash that happened sometimes when zooming in onto a city. This was caused by too many truck motor sounds becoming active. We refined the activation and the amount of truck motor sounds.

Performance:

  • We improved a lot of function calls and data management issues. This reduces the amount and intensity of lags during the game. It includes the moment when an autosave is triggered, when you create your company, when trucks finish a contract or refuel, or when new contracts are generated, for example.

Contracts & Trucks:

  • Contracts in the contract list were sometimes marked as “does not fit the currently selected schedule” with a yellow warning sign, although a fitting schedule is selected, and vice versa. This has been fixed.
  • When a truck goes into maintenance and the truck’s current contract is finished by other trucks, the maintenance truck did not leave maintenance correctly. This has been fixed.
  • In some cases, trucks would not go to the correct next contract in the schedule, but skipping one contract. This has been fixed.
    • There is still an issue with the same behaviour regarding recurring contracts - this is not yet fixed.

  • Trucks that were just taken over from a competitor and have not yet returned to a depot now don’t get controlled by the police for their license or the company’s trailer concession.

Other:

  • The playing speed and pausing has been adjusted to some players’ feedback: the game stays in pause after a truck has first visited a city, for example. A small amount of bugs where the game went into play mode instead of staying paused were fixed as well.
  • In the quest mode, we fixed a quest that asks you to unlock all clients on level IV.