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Patch Notes v1.0.9b1 (Public Test Branch)

Dear community,

since we want to make patches available to you directly instead of handing it over to quality assurance before, we have created a separate Steam branch that you can activate on your own. This is so to speak a “branched off version” of the official version.

How to activate the “Public Test Version”:

  1. Right click on TransRoad: USA in your Steam library.
  2. Click “Properties”.
  3. Click on the tab “BETAS”.
  4. Choose “public_test_version” from the dropdown list.

Steam will now add a download for TransRoad: USA to the download queue.

Generally speaking, savegames will not be downwards-compatible.
For example, the Public Test Version is v1.0.8b1, and these savegames will not be compatible with the v1.0.7 official version!

The v1.0.9b1 brings you another couple of fixes for the campaign quests and the schedules, for example.
Please bear with us that unfinished contracts or stuck trucks are not yet handled. These are more difficult issues that we could not yet reproduce reliably, and we need steps to reproduce to find the errors.

These two issues together with stuck trucks in maintenance are our top priority for the v1.0.9b2 that our coders are working on! The following other fixes could mainly be done by other team members, and we don’t want to hold these back from you.

We are very sorry that you need to start a new savegame for the campaign. Moreover, it is advisable to save often in the campaign, for example before finishing any quest.

Campaign:

  • A very important quest chain dependency has been fixed, causing quests to get skipped or quest to get stuck. This revolves around the section where you have to complete 2 contracts each to Montpelier, Boston, New York and Pittsburgh; and then have to pay the first tax penalties, buy a new depot and level up to rank 3.
  • A savegame issue at the campaign’s end was fixed that prevented you from taking over Gordon Fox.
  • Taking over another competitor than Gordon Fox when actually the quest is to takeover Gordon Fox messed with the story chain. This has been fixed.
  • The formula for the amount of money needed to takeover Gordon Fox was changed for a better gameplay flow.

Contracts & Trucks:

  • While editing a schedule, the schedule panel sometimes minimized, for example when entering the HQ menu or the marketing menu. This has been fixed by adding a query if you really want to cancel editing the schedule.
  • While hovering with a contract on the mouse over a schedule with a different trailer, the dragged contract froze in place. This has been fixed.
  • Every Trade Area client can now not be locked again by failing a contract from or to them. It will be available to you as a basic client all the time from the point where you visit the city.

Other:

  • The main theme is now correctly retriggered in the main menu once the song is finished.