Dear community,
the new patch for TransRoad: USA is released on Steam for download right now.
Since we want to make the patch available to you directly instead of handing it over to quality assurance before, we have created a separate Steam branch that you can activate on your own. This is so to speak a “branched off version” of the official version.
How to activate the “Public Test Version”:
- Right click on TransRoad: USA in your Steam library.
- Click “Properties”.
- Click on the tab “BETAS”.
- Choose “public_test_version” from the dropdown list.
Steam will now add a download for TransRoad: USA to the download queue.
Generally speaking, savegames will not be downwards-compatible.
For example, the current Public Test Version is v1.0.8b1, and these savegames will not be compatible with the v1.0.7 official version! Once the official version is updated to v1.0.8, your savegames from v1.0.8b1 will be compatible.
For the campaign it is advisable to save often, for example before finishing any quest.
In the current Public Test Version v1.0.8b1, you will find bug fixes from issues we worked on before the release, as well as some issues we learned from you.
Campaign:
- A blocker concerning the quest to unlock your first food factory was fixed. You couldn’t progress if you had unlocked a food factory before the quest.
- When you fulfilled two quests after the first tax payment before you had reached rank 3, the campaign was blocked. This is now fixed.
- Several quest and dependency improvements.
Contracts & Trucks:
- Some cases where trucks didn’t get out of maintenance at a truck shop or depot have been fixed.
- We fixed a maintenance that was never finished when a truck that is already on the way to maintenance was sent back to a depot instead.
- When you accepted a new contract and wanted to cancel another one at the same time, both contracts got removed from the schedule. This is fixed as well.
- A display error of the contract travel duration of recurring contracts was fixed. Here, in special cases the travel duration next to the green speedometer was too high.
- Returning trucks to depots were fixed when too many trucks wanted to enter it at once.
- Trucks getting stuck at a client’s loading zone were fixed as well.
- The possibility to switch trucks or trailer inside a depot that have not yet reached the depot caused “ghost trailers”. They were displayed with a red lock in the depot, but weren’t anywhere on the map.
Graphics:
- In Cheyenne, we removed some trees that stood on the streets or inside buildings.
- In Denver, we removed some rocks that stood on the streets or inside buildings.
- We fixed graphic bugs of farming and swamp fields that looked like dark spots when zooming out.
- Terrain that was sticking through farming fields in some spots was lowered.
Other:
- The driver menu in the headquarters was optimized, removing short game freezes.
- The unlocking of the second and third loan was fixed.
- The calculations of loan rates and balancing of loan durations were fixed.
- The mirrored company logo on the livestock trailer was fixed.
- Several text fixes in multiple languages, where textboxes got enlarged or moved away from each other, so that the texts are better readable.
- Several translation improvements.
- The “default” tab in the sandbox menu was removed since it only contained default values that you can access as well in any other tab.
- In the options menu in the “game” tab, the display of the bottom game speed option was fixed: Here, two arrows partly overlapped so that the icon looked like the double speed arrow.