Hey everyone. A small, quick update to the beta is currently getting pushed out. I plan on running this beta for quite some time, so expect numerous small updates like this every few days to address issues raised that have been raised or to introduce a new mechanic for testing. The plan is to get Update #15 to work as a complete stand-in for #14 before it goes live, and there's plenty of supporting work that needs to be done to get it to that point. The final update won't just be tweaking and bug fixes to exactly what currently exists in the beta, but will also some new mechanics as well to compliment the new damage system.
Thanks to everyone for your continued feedback!
Changes in this update:
- Padded the fast punching animations with some startup time to give the player a chance to react and slip.
- Added a display of the speed of your last hit when you punch the trainer for beta testing purposes.
- Increased reachable length of player's arms.
- Made some minor improvements to player blocking.
- Fixed some issues with the player auto-positioning logic in the gym.
- Stopped the training enemy from just continuously and repeatedly throwing crosses.
