Update - Nov 12: I've released another small update to add some extra ambient audio in. I'll be adding in an actual visual crowd soon, but the game seemed a little empty without the extra sound, so I've added in the crowd noise without the actual crowd. In a near future update, I'll be going back over all the audio in the game to improve it like I have with the visuals so far.
This update includes more aesthetic changes, and adds in a way to calibrate how your controllers map to the gloves. This will especially help players using Oculus Touch, Playstation Move, or possible future alternate SteamVR controllers. Please let me know how well the new calibration works out for you.
- Hazegood's Gym has moved to a new location! They've still got some equipment to move in, but I hope you enjoy the new visuals.
- Added in a glove position calibration step, so that you aren't forced to hold the controllers any certain way.
- Added visuals to the loading screen.
- Enemies will now bend at the waist a bit, giving them better range of motion.
- Fixed an issue causing opponents' arms to sometimes travel through their bodies.
- Tweaked AI logic for a few opponents.
Near-term upcoming changes include further polishing of the game's aesthetics, visual adjustments to opponents including bruising and cutting, sweeping changes to the game's audio, and more challengers!
As always, please feel free to leave feedback on the Steam community forum, as a comment on this news post, or by emailing me at [email protected].
