Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.
Hello everybody! I've got a new update going out currently to the beta branch with changes to AI behavior. Instead of planting themselves directly in front of you and getting pummeled, the AI should now dart in and out of your range trying to find an opening, and following up if they do. There are a few other quality of life updates included as well (notes below).
I've pushed this to the beta to get your first impressions, so check it out and let me know what you think in the feedback thread on the game's Steam forum. Thanks!
Change list:
- New AI movement behavior. Opponents will now stay out of range while they look for an opening, try to get in quickly, and then retreat if they're not making any progress.
- Updated the damage system. Hard enough hits to weak points are now guaranteed to knock down instead of always being random. Knockdowns are only random when stumbling a dazed opponent.
- Added a stamina system for opponents that controls how often they'll punch, how long they'll their combos are, how often they will try to dodge, and whether to commit to an attack or retreat.
- Made parrying more visually pleasing.
- Smoothed out some jumpiness in animations.
- Extended the smoothing window for punch force.
- Increased opponent reactions when they get hit.
- Increased visibility of menu text in arena venue.
- Added some new sounds here and there.
- Zombie Joe is sitting out for awhile again.
- Made many simplifications - look out for bugs! ːsteamhappyː