Developer postOriginal post (opens in a new tab)

Beta Update - Dec 9, 2017

Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.

Hello everyone! I've got an update going out to the beta branch now with some new goodies. The headline change is that Luis has had his model updated. The rest of the characters will be updated in this style soon (including Joe and the Trainer). I think he looks outstanding, and I hope you do, too.

Read over the list below, jump into the beta, and let me know if you run into any problems by emailing me at [email protected] or posting in the feedback thread here.

Thanks!

  • Luis has a new model!
  • Cuts and bleeding has been added again! Currently only Luis is able to bleed.
  • Refactored the physics code that determines how the gloves chase your controllers. There is now less delay in how far the gloves track behind your controllers, and hopefully some code changes that were made will stop drifting problems that aren't coming from the hardware or SteamVR itself.
  • Reworked the system that adjusts force due to hurtboxes moving into or away from your fist to be more effective both offensively and defensively. This system also now takes rotational movement into account, so for example if you leave your head in place but turn it away from a punch to your chin, it will reduce the damage you take. There is currently a cap on how much extra force can be added by this system so that the enemy doesn't get KOed every time they lunge at you, so let me know your feedback here if you think it should be higher or lower. There is no cap, however, on how much damage can be subtracted by moving away from an incoming punch.
  • Opponents now look more tired as the match goes on depending on how much energy they expend and how much you punch them.
  • Changed opponent dizzy appearance slightly to more accurately convey how dizzy they currently are.
  • Fixed issue preventing opponents from immediately dropping their guard when they are extremely dizzied.
  • Adjusted bruise graphics to better complement Luis's new model.
  • Fixed issue that was preventing bodies from bruising, but body bruises still aren't very visible on the older models.
  • Fixed issue preventing arena crowd from playing their cheer animation.
  • Re-added the "press spacebar to toggle the third person camera" feature, which was accidentally removed in the last patch.
  • Lighting has been adjusted somewhat to better complement Luis's new model.
  • Added a setting to the Settings menu so the player can hide their shorts.
  • Condensed the Customization menu a little bit to make the Opponent options more immediately visible.

Dec 10 Hotfix

  • Fixed bug causing stunned opponents to rapidly stutter between two animations
  • Fixed a bug preventing opponents from making their confused face when dizzied
  • Made cuts able to re-open after they've been cleaned up
  • Added round number to floating break timer
  • Increased glossiness of Luis's eyes
  • Slightly toned down the maximum bruise effect