Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.
Hello, everyone. I have a new beta update going out now.
Joe finally has a new model! He's now an old boxer who has taken his share of hits over the years and is overdue for retirement. Help him out! He's currently still the first boxer you face after the sparring partner, but in the future he might get a small buff and change to either the first boxer you fight in the arena or the last in the gym.
The zombie has been re-added with Joe's new look and has some minor fixes. The ghostly boxer's appearance has been updated as well.
All of the existing boxers now have new custom-designed models, and the buggy asset I was using previously has been completely removed. The trainer is up next, and then work will start on new boxers. I might work a new ref in there somewhere as well.
As for other changes in this update, I've done some heavy reworking of the distances the AI thinks it can reach and the distances it tries to stand at. The punch animations I switched to recently involve more leaning forward than the previous ones, which made the opponent get too close for comfort at the distances they were previously trying to stand.
I've also made some tweaks to the body mass transfer bonus and penalty requirements to make it a little harder to get constant 115% damage punches.
There are a handful of other small changes, too. Notes below!
Let me know your thoughts in the feedback thread here or by emailing me at [email protected].
I've moved the previous beta update to the rollback branch so you can revert if you find something game breaking.
Thanks!
NOTICE: If you're seeing some extreme jitter or choppiness and/or extreme initial game load time, it might be due to a recent SteamVR update. Valve has a fix on the beta branch of SteamVR, so opting into that should fix the issue.
Update Notes:
- Joe's model has been updated!
- Heavily adjusted ranges AI chooses to stand at to keep them farther away from the player.
- Changed the requirements to get a bonus or penalty from the mass transfer system.
- Updated the labels on the punch info UI screens for mass transfer and bonus damage.
- Zombie Joe is available again and has had some bugfixes.
- The Ghostly Boxer's model has been updated to the new Joe model.
- Uppercut bonus damage has been reduced.
- Improved the visual result when the player's camera clips into the opponent's gloves or body.
- Fixed an issue where increasing opponent's Chin was making it very hard to win a round by score.
- Fixed visual glitch with weigh-in audience.
- Made AI not play blocking animation when you touch their arms while they aren't blocking.
- Fixed the boxing dummy now showing the penalty for downward hits to the top of its head.
- Made some stat adjustments to various opponents.
- Made tweaks to the penalty for hitting with odd areas of the fist to better account for hits that land with the palm.
- Adjusted the range on the "Fist Speed" customization slider to allow slower punch speeds.