Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.
Hi, all!
I've got a new beta update going out right now. This one has a bunch of odds and ends feature requests I've received in the past two weeks as well as some small tweaks to the difficulty system. Check out the change log below for more details.
Please let me know your thoughts the feedback thread here or by emailing me at [email protected].
If you run into a game breaking issue, please report it to me and then switch over to the rollback branch to go to the previous beta update.
Thanks!
Update Notes:
- Added sliders to the Customize menu to adjust the frequency that opponents will throw certain types of swings. The values are all relative to each other, so setting each to 5% instead of 100% will result in no change in frequency. Setting a value to twice the others will make the AI throw that type of punch twice as often. Setting a punch type to 0% will stop that punch type from being thrown, and setting all punch types to 0% will cause the AI not to throw any punches at all.
- Added a reset button to the Opponent Options section of the customize menu, which will reset all of the opponent stats and swing frequencies to 100%.
- Changed some of the wording and formatting on the Customize menu.
- Fixed a bug where the customize menu would sometimes display over the top of the difficulty menu.
- Increased the minimum force multiplier that can be set from the automatic force adjustment system.
- Added a brightness slider to the Settings menu.
- The "Gym - Night" and "Auditorium" venues will now also play your custom music playlist.
- Added a crowd/audience volume slider to the Settings menu.
- Added ability to specify a separate image for the left glove when customizing glove appearance.
- Changed the difficulty level names to Easy, Normal, Challenger, and Champion to encourage people to start out on Normal difficulty and see the higher difficulties as more of a challenge mode.
- Decreased opponent chin/toughness slightly under Normal difficulty.
- Locked difficulty levels are now hidden instead of just grayed out.
- Added a hit streak counter to the focus ball.
- The focus ball now allows more than one dodge per hit.
- Fixed the poster unlocks to work properly with the new difficulty system.
- Made a change to how vibrations are triggered to try and boost the effect under SteamVR.