Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.
I'm pushing out a new small beta update today. I plan to merge these changes over to the live branch in the next day or two, so this is just a quick update to make sure everything is in a decent spot to get moved over. Thrill of the Fight will be available on the Oculus store soon, and the launch build over there will be similar to what's in this update.
Please let me know how the update is working for you in the feedback thread here or by emailing me at [email protected].
The previous beta version has been moved to the rollback branch, so switch over to that if you run into any major problems.
Thanks!
Update Notes:
- The punch stats screen is much less likely to count small hand movements as punches and so should be much more accurate than it was before.
- Re-added a very small penalty to whip punches again on top of the normal correction. This should make it worthwhile to try to punch without whipping, but shouldn't ruin your fights if your natural punch form gets a lot of false positive whips. This penalty is included on the heavy bag / boxing dummy UI as part of the "mass credit" stat.
- Steam should now explicitly ask you if you want to launch in SteamVR or Oculus mode instead of needing to use the launch option to force Oculus mode.