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7/1 Update - Happy Birthday to The Thrill of the Fight!

The Thrill of the Fight celebrates its first birthday today! Thank you everyone for supporting me and my little game. It's really been a dream come true.

I've got a small update for today with a little bit of polish to the last update.

Changes:

  • Last minute party planning...
  • Fixed alpha masking on legs.
  • Tall opponents shouldn't float above the ground as much when they're knocked down.
  • Fixed a bug where some enemy facial expressions would get stuck.
  • Fixed a bug with Zombie Joe that would make him bug out when he attacked.
  • Made some more adjustments to punch force smoothing.
  • Made some adjustments to the hand stopping effect when getting blocked.
  • Fixed a problem with AI targeting prediction being way off.
  • Adjusted Joe and the sparring partner's hook arm trajectories.
  • Fixed scorecard being extremely high in the air after a match.

In the near future, I'll be making improvements to the enemy AI to make them behave more realistically in the ring. I'm also working on a UI overhaul, and I like how it's turning out so far. New sound effects and updates to the existing sound effects will keep trickling in as well.