Hey, everyone. No update this week, but I wanted to share a glimpse into what I've got planned for near and medium term updates. This isn't a comprehensive list, and there will be other smaller tweaks and fixes worked in with these updates (and more opponents!).
- My highest priority at the moment is revamping enemy movement, the distance they choose to stand from you, and the punches they throw at different distances.
- I will be (re)adding an improved system for enemy dodging and countering.
- Adding in a way to flip the play area so you can start closer to your computer if you currently have it on the side of your room opposite the starting position.
- I'm currently exploring options for a graphical revamp. This will not only hopefully make the game more visually appealing, but should also give me more options for crowds, the ref, and other NPCs in and around the ring.
- Overhauling (or.. you know... actually adding) sound effects
- Getting a demo going so people can try before they buy.
- I have looked into multiplayer and think it will be achievable, but I need to nail down some other game mechanics before I can start on it.
- I'd like to add a difficulty system that adjusts the punch force required to damage or stagger enemies. I'm currently considering a simple "limiter off" mode where there's no cap on punch force, and enemy hp and stagger levels are adjusted to compensate.
Thanks again to everyone for your support and feedback!
