Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.
Reminder: Native Oculus support has been added for testing! To try it out, right click the game in Steam, click "Properties", and click the "Set Launch Options" button. Type "-vrmode Oculus" in the box (without the quotes). You can tell the native Oculus mode is working if the game launches without opening SteamVR.
I made a bit of a mistake last week, and only pushed the June 23rd update to my testing branch. I never actually took it live! ːsteamfacepalmː I've got a new update rolling out now (for real this time!) that includes the June 23rd changes, as well as one other big addition: punch stats!
If you were having punch strength problems in the June 11 patch and you noticed they were still present after June 23, then hopefully they will be addressed by this update.
Please let me know how the update is working for you in the feedback thread here or by emailing me at [email protected].
The previous beta version has been moved to the rollback branch (for real this time!), so switch over to that if you run into any major problems.
Thanks!
July 3 Update Notes:
- Added a punch statistics screen. You'll see a button for this on the scorecard after a bout. Swing detection is a little sensitive, so you might have more swings taken than you feel you should. "Damaging Hits" is the stat that's important for scoring purposes, and the best way to gauge your progress.
June 23 Update Notes (again):
- The whip penalties added in the June 18 update have been removed (but other elements from those changes remain, along with further tweaks).
- Hit zones bonus values been tweaked
- Opponents no longer grunt specifically due to a weak point being hit, but instead when they are hit for damage that normally couldn't be achieved without a weak point bonus. This means you'll no longer get grunts from light hits, and you may get grunts from especially large hits that don't hit a weak point.
- Oculus native mode now responds to recenter requests by rotating your play space so that the side you're facing is the new "front" direction.
- Tweaked hair shaders some more for better appearance and performance
- Increased the volume of the gym timer beep.