Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.
Reminder: Native Oculus support has been added for testing! To try it out, right click the game in Steam, click "Properties", and click the "Set Launch Options" button. Type "-vrmode Oculus" in the box (without the quotes). You can tell the native Oculus mode is working if the game launches without opening SteamVR.
I've got another beta update headed out now. This one is mostly polish based on the previous update. The arm whip penalties were causing some problems. I've taken the penalties out, but have tweaked the detection to help address what was making the June 10 update too easy.
Please let me know how the update is working for you in the feedback thread here or by emailing me at [email protected]. Let me know if you notice any bugs or performance problems (or improvements!).
The previous beta version has been moved to the rollback branch, so switch over to that if you run into any major problems.
Thanks!
Update Notes:
- The whip penalties added in the June 18 update have been removed (but other elements from those changes remain, along with further tweaks).
- Hit zones bonus values been tweaked
- Opponents no longer grunt specifically due to a weak point being hit, but instead when they are hit for damage that normally couldn't be achieved without a weak point bonus. This means you'll no longer get grunts from light hits, and you may get grunts from especially large hits that don't hit a weak point.
- Oculus native mode now responds to recenter requests by rotating your play space so that the side you're facing is the new "front" direction.
- Tweaked hair shaders some more for better appearance and performance
- Increased the volume of the gym timer beep.