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Beta Update - August 6

Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.

Hi, everyone. I've got a small beta update going out today with a few tweaks and fixes. The intent with these changes is to make flailing a little less viable. The sparring partner has been a little neglected recently, so I've spiced him up just a little bit as well. Check out the update notes below for all the details.

If you see any problems, let me know in
the feedback thread here or by emailing me at [email protected].

Thanks!

Update Notes:

  • Fixed case where jabs were counting as power punches on the punch stats screen.
  • Added a check to see if a glove has managed to get more than a normal distance away from its controller. When this happens, the glove will be teleported directly to the controller's position.
  • Set position of auditorium camera to be more in line with the other venues.
  • Updated the sparring partner fight to be more interesting. He blocks again, moves more, has more range than before.
  • Decreased judge decision making fuzziness in sparring partner fight to make winning during the short round time more reliable.
  • Increase time limit of sparring partner fight to 90 seconds.
  • Reduced the maximum multiplier the automatic force adjustment system will adjust to.
  • Included jab mass penalty and non-solid hit mass penalty to "mass credit" stat of the boxing dummy and heavy bag punch info UIs.
  • Increased cases where jab mass penalty will occur.