Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.
Hello, everyone! It's time for another beta update, and this one has some big changes.
New Boxer: Hojo Mizushima
First off, there's a new boxer, and he's a southpaw! "The Artist" Hojo Mizushima hails from Fukuoka, Japan. Hojo is a challenging, well-rounded boxer-puncher and has been slotted in just before Duke.
Native Rift Support
Second, native Rift support has been added for testing. To use the native support, right click on the game in Steam, click "Properties", then click the "Set Launch Options" button. Type "-vrmode Oculus" into the box (without the quotes) and click "OK". Right now there's a bug where the game won't run properly if you start it without wearing the Rift, so you'll need to use Oculus Desktop to launch the game or use your recently played games menu (the latter will require you to try to run the game from Steam once first). Start-up bug fixed!
If you're using a Rift, please give it a shot and let me know if you run into any problems.
3D Audio
I've added spatialization to improve audio immersion. Sounds should feel more natural and be better positioned in 3D space. Reverb has been improved in all scenes, and the sound of the referee's voice will sound different if he's looking at you or away from you. I'm working on replacing ambient sounds with 3D sound fields, but most are still 2D sounds. The weigh-in stage has a 3D sound field in place already for its crowd noise.
Physics Changes
I've made a major change to the way the physics system runs to make it run as up to date each frame as possible without requiring extra unnecessary physics updates. This will hopefully save on performance and improve consistency in some areas, but shouldn't cause much or any of a noticeable change to gameplay. This was a big behind-the-scenes change, so I'm expecting some bugs to arise from it.
And more!
There were a ton of smaller things that made it into this update as well, so check out the update log below for details.
Please let me know how the update is working for you in the feedback thread here or by emailing me at [email protected]. Let me know if you notice any bugs or performance problems (or improvements!).
The previous beta version has been moved to the rollback branch, so switch over to that if you run into any major problems.
Thanks!
Hotfix 6/11:
- Fixed native Oculus version start-up bug
- Fixed controller outlines ignoring the show/hide setting in the Oculus version
- Reduced skin shininess slightly.
Update Notes:
- New boxer: Hojo Mizushima
- Native Rift support has been added with "-vrmode Oculus" launch parameter (start from within Rift headset for now to avoid a bug)
- Audio spatializion added.
- Massive behind-the-scenes physics change that will probably cause some bugs.
- Added 10 second warning sound to gym and auditorium
- Changed gym bell to a chime from the timer
- Changed player glove model.
- Increased AI's tendency to throw crosses from a distance
- Added back-hand swings to the arm whip detection system
- Added a marker to the center of the play area.
- Fixed an issue causing long initial loading times from stage to gym.
- Updated character shaders to address some recent performance issues.
- Increased the penalty for landing a hit on the top of the head and made the target area larger
- Increased the penalty for hitting with the palm and bottom of the fist
- Increased the "fuzziness" for judge's deciding close matches
- Blurred the loading screen background a bit
- Made everyone's skin a little shinier
- Added the trainer to the weigh-in stage
- The Sparring Partner no longer blocks.
- Increased Duke's strength slightly.