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Beta Update - October 22

Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.

Hello, everyone!

I've got another small beta update going out today. The big change is that I've made major updates to the underlying physics system, but hopefully they won't be too noticeable. Opponent animations should be less jittery, though, especially if you experience frame rate drops.

If there are no major problems, this release will likely be moved to the main branch in the near future.

Take a look at the change list below and please let me know your thoughts the feedback thread here or by emailing me at [email protected].

If you run into a game breaking issue, please report it to me and then switch over to the rollback branch to go to the previous beta update.

Thanks!

Update Notes:

  • Major physic system updates to make animations of opponents less jittery, especially with dropped frames.
  • Increased default chin/toughness level for Normal mode.
  • Brought back the visible buttons for locked difficulties with a clearer note for how to unlock them.
  • Defeating an opponent at a new difficulty level should automatically move the selection menu to the next opponent when you load back into the gym, even if you had already unlocked that opponent through an easier difficulty.
  • Increased Joe's inherent chin/toughness. It was previously weaker than average.
  • Speed bag now counts drum/backstop hits instead of glove hits.
  • Focus bag should no longer clip through the wall.
  • Changed the way the zombie's health is handled to make fighting him more consistent
  • Increased the minimum play space edge buffer to 0.5m at all times, even for smaller spaces.
  • Changed the minimum play area rectangle size from 1m by 1m to 1.25m by 1.25m. Note that the minimum recommended play space size is still 2m by 1.5m / 7ft by 5ft.
  • Crowd will now continue playing cheer animations when muted.