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Beta Update - Feb 11, 2018

Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.

Hello, everyone. I'm pushing an update to the beta now with some polish to the combat mechanics.

I've updated the AI movement mechanics to be able to handle covering smaller distances more quickly. This was meant to help allow the AI to give you more space more quickly, but it's had a significant impact on how dynamic the fights feel. Blocking should be a little bit more reliable compared to the last update, and your hits may feel a little stronger, too.

Another important addition is that the heavy bag and boxing dummy read-outs have an improved layout that shows more information about your punches.

As always, check out the list below, jump into the beta, and let me know if you run into any problems by emailing me at [email protected] or posting in the feedback thread here. When providing feedback on hit feel and enemy reactions, please keep the auto-calibrator on, as that's what the game is being balanced around.

I've moved the previous beta update to the rollback branch so you can revert if you find something game breaking.

NOTICE: Some users are reporting issues with matches taking an extremely long time to load. During the extended load time, the game audio will continue as normal and your desktop monitor will show the game in action, but the headset will continue to show the loading screen. If this is happening to you, please post in this thread and let me know. I'll follow-up there with questions about your setup.

Thanks!


Feb 18 Update:

  • Fixed judge's "fuzzy" decision making to account for new scoring values from the Feb 11 update.
  • Added punch type to heavy bag and boxing dummy hit info displays.
  • Made some tweaks to leading hand detection.
  • Fixed a bug where leaving and coming back to the heavy bag or boxing dummy would reset their text but not their "best hit" damage value.

Update Notes:

  • Improved AI movement over small distances.
  • Improved the interaction of hitboxes and blockboxes.
  • Revamped the way the AI's animations are moved to target the player. This should result in much smoother, more natural, and less jumpy animations.
  • Made the AI's head track the player less, opening up more angles for the player to hit their jaw.
  • The mass transfer system has been made more lenient.
  • Removed the lower range of the mass transfer system. This change alone doesn't meaningfully increase the players damage, but it does reduce the occurrence of hits that feel like they have no power.
  • Changed the way scoring works to allow lighter hits than in the last update, but to reward harder hits more.
  • Updated the punch feedback UI panels for the heavy bag and boxing dummy to show more information about your punches. Note that "Punch Type" doesn't work yet and always shows "--" for now.
  • Fixed bruising and bleeding not showing up on the new Duke.
  • The ref now plays a reaction animation and hits sounds when punched.
  • Tweaked vertical player positioning at title screen.
  • Moved player corner position closer farther out to account for the recent size increase of the rings.
  • Adjusted arena lighting slightly to make the new characters' skin look better.