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Beta Update - Feb 24, 2018

Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.

My arms are on fire from playtesting, so I've decided to go ahead and push out a beta update to get some feedback. I've also included a nice surprise - a new boxer model!

"Dashing" Douglas McDuffy has been removed from the roster and replaced with "The Raging Reverend" Gene Priest. His proportions and appearance are different than Doug's, but he has the same AI behavior. Go beat him up, and let me know what you think!

The main reason for this otherwise small update to the beta, however, is to test out some changes I've made to the velocity smoothing. The game should be less prone to showing wildly high impact velocity when throwing fast hooks or making whipping motions. As part of this change, the velocity difference between straight and hook punches should have tightened a bit as well.

It's not quite where I want it yet, but my arms are on fire from play testing, so I figured I'd go ahead and get it in front of you all for feedback. Please give the boxing dummy and heavy bag a few smacks and let me know how everything feels posting in the feedback thread here or by emailing me at [email protected]. The auto-calibrator isn't necessary for the training equipment since it reads your unmultiplied punch force, but please turn it on when giving feedback on fights, or at least let me know what your manual multiplier setting is.

I've moved the previous beta update to the rollback branch so you can revert if you find something game breaking.

Thank you!

NOTICE: If you're seeing some extreme jitter or choppiness and/or extreme initial game load time, it might be due to a recent SteamVR update. Valve has a fix on the beta branch of SteamVR, so opting into that should fix the issue.

Update Notes:

  • Gene Priest has replaced Douglas McDuffy in the roster and has a new model!
  • Punch velocity smoothing has been tweaked to address many problems that were occuring with hook punches. This will likely need some adjusting, so please let me know your thoughts in the feedback thread.
  • Re-added mass penalty for hitting too far off-center from the front of your fist.
  • Fixed issue where opponents would take bigger strides than the distance they were moving when making small steps. Opponents might look a little stiff currently during these adjustments.

Known issues:

  • If you're seeing a lot of jittery lag or a long initial loading time, this is being caused by a recent major update to SteamVR. This is currently fixed in the beta branch of SteamVR, and hopefully Valve will move it to their main branch soon.
  • Zombie Joe is temporarily unavailable. Loading his fight will load you back into the menu scene.
  • There is a minor graphical glitch with the audience at the weigh-in stage.
  • The trainer hovers above the floor a bit at the gym screen.
  • Opponents in the dungeon start the bout partially inside the wall at their corner. Their placement during the actual combat portion of the rounds should still be correct.