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Beta Update - Dec 21, 2017

Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.

Hello everyone! I've got an update going out to the beta branch now. The Sparring Partner has a new model, you can now beat up on the boxing dummy, tweaks have been made to hit feedback, and more!

Read over the list below, jump into the beta, and let me know if you run into any problems by emailing me at [email protected] or posting in the feedback thread here.

Update Notes:

  • The Sparring Partner has a new model!
  • Boxing dummy training equipment has been added. Beat up on this guy to practice your accuracy at hitting weak points.
  • Fist speed customization no longer affects punch force. If you increase the fist speed of an opponent, you no longer need to decrease their punch force to compensate.
  • Hit sounds are now exponential instead of linear, so softer hits are quieter.
  • It now takes a harder hit to get the maximum visual reaction from opponents.
  • Increased the amount of force required for sweat to fly off the opponent.
  • Damage amplification from the pain and trauma systems now happens more slowly when you play a match with more than 6 rounds.
  • Increased the damage needed for a boxer to go down for the count.
  • Reduced enemy uppercut reaction.
  • Raised up the Continue and Quit buttons slightly to make them less likely to be activated on accident.
  • Adjusted Luis's visuals and rigging.
  • Adjusted arena lighting. It's finally starting to look as good as it used to!

Dec 23 Hotfix

  • Adjusted sound loudness scaling curve so that it drops off less quickly with quieter sounds
  • Made several adjustments to mass transfer system to improve consistency
  • Mass transfer system now detects and slightly lowers the mass transfer of jabs
  • Changed the way damage bonus info is shown on the boxing dummy display