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Developer diaries #47

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Hey, friends! In this episode, we’ll show you how we work with Level of Detail (LOD) to improve game performance without sacrificing quality.

🔹 Creating LODs - first, we generate multiple levels of detail, reducing polygon count for distant objects.
🔹 Adjusting Quality - next, we fine-tune the settings to balance optimization and visual clarity.
🔹 Setting Switch Distance - finally, we define when models transition between LOD levels to ensure smooth visual changes.

These steps help the game run more efficiently while maintaining a great look. What do you think of this process? Share your thoughts in the comments!