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Weekly announcement and version 068!

Hi guys,

Here's the latest version of Card Quest.
It includes many fixes and balance changes. I'm also including the things we added in version v067b which I didn't specify in the previous announcement.

General Changes:

- Changed some prices in the shops.
- Made spiderwebs vulnerable to fey effects.
- Spinners can now spit webs.
- Fixed a bug with the great Spinner that stopped her from spawning spiders.
- Goblin Chieftain now spawns less goblins.
- Fixed bug with dwarven merchant in which it was throwing a mushroom at you instead of a potion.

Rogue Changes:

- Fixed problems with the blink dagger.
- Changed the art for the blink dagger and the slice card (for some reason they were using the wrong art).
- Changed some blink dagger stats.
- Pixie dust and Fairy Bombs no longer draw a card on chain.
- Fairy Mask can only dodge one attack per battle now.
- Bone Charm has been redesigned.

Hunter Changes:

- Countershot no longer blocks damage.
- Increased number of beartrap uses to 2.
- Decreased regeneration frequency for the Meat Cleaver.
- Howling arrows no longer causes shots to draw extra cards
- Decreased regeneration frequency for the Howling Arrow.
- Sensory decoction regeneration frequency has been decreased.
- Made dmg sensitivity icon appear on enemies when affected by the howling arrow.
- Fixed bug with the howling arrows special effect that caused many arrows to appear.
- Hipshot no longer stuns.
- Increased Storm Runeglove dmg.
- Windcharm no longer increases your stamina.
- Net now draws a card.
- Fairy companion regenerates uses more frequently but no longer gives stamina nor distracts enemies, additionally it now has one less charge.
- Energy concoction no longer makes all cards cost 1 less for a turn, but instead makes the next 3 cards cost 1 less.

Wizard Changes:

- Fixed a bug with revenant attack dmg sensitivity not having the proper value.
- Homunculus now costs less arcane charges but gives less souls and has more charges.
- Fixed a bug with revenant attack costing less souls on chain.
- Added new features to revenant attack (it now deals dmg over time and removes dodges) but removed extra dmg on chain.
- Increased the soul cost of raise undead.
- Increased max revenants stat.
- Soul Mastery perk now lowers the cost of first 9 necromancy spells cost in every battle.
- Dwarven Merchant now gives wizards the ring of shielding when rescued.
- Arcane Robes are now unlocked in the Garrison.
- Added new item (Death Ring) which can be unlocked in High Town.

Fighter Changes:

- Round Shield now has Shield Bash.
- Increased Tactical Strike dmg.
- Fixed the text for Dragon Scale armor.
- Improved Resist Hit description.