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Weekly Announcement and v074!

Hi all!

Here's the weekly version as usual. This time with many fixes and balance changes:

General Changes:

- Arch Lich now starts with frost armor on (1 armor + dmg on contact 2).
- Mad Lumberjacks now deal +1 dmg.
- Fixed a bug with the Shadow Crown.
- Made changes to the shadow room.
- Fixed an important bug that was causing some items not to work properly when starting a new game from stage 4.

Rogue Changes:

- Royal Elixir now also cures forest rot.
- Brigand Armor now gives 2 extra hps.
- Fixed a bug that was causing the demonling class to crash.

Hunter Changes:

- Demon Bow cards now deal more dmg.
- Arcane Crossbow now causes arrow cards to cost stamina +2 instead of +3.
- Accelerating Shot now deals dmg +2 and costs +1 stamina (but -1 stamina when on chain).
- Hand Shot now costs +1 stamina and +1 extra stamina when on chain.
- Hip Shot now costs +2 stamina but -1 stamina when on chain.
- Reloading with the handcrossbows now costs +1 stamina.
- Painstones now stun.
- Fixed graphics for demon trophies.
- Fixed a bug with the Demon Heart.

Wizard Changes:

- Soul Shield now deals more DoT.
- Fixed a bug with the Fairy Companion.

Fighter Changes:

- Cursed armor and Black sword now drain 1 faith per turn and make you start with less faith but no longer decrease your max faith.
- Javelin Charge now costs only 2 stamina but its cost increases by 2 when on chain.
- Javelin Thrust is now only a chainbreaker when on chain and deals +2 extra dmg to distant targets.
- Spiked Shield now has Spiked Shield bash, which deals more dmg than the normal bash but stuns less.
- Hammer Swipe now deals more dmg, draws an extra card when on chain and no longer makes enemies distant.
- Sword Smite and True Strike are now slightly more expensive.
- Shield of Light is no longer a chainbreaker.