Hi guys,
Here's the latest version of Card Quest.
It includes many fixes and balance changes. I'm also including the things we added in version v067b which I didn't specify in the previous announcement.
General Changes:
- Changed some prices in the shops.
- Made spiderwebs vulnerable to fey effects.
- Spinners can now spit webs.
- Fixed a bug with the great Spinner that stopped her from spawning spiders.
- Goblin Chieftain now spawns less goblins.
- Fixed bug with dwarven merchant in which it was throwing a mushroom at you instead of a potion.
Rogue Changes:
- Fixed problems with the blink dagger.
- Changed the art for the blink dagger and the slice card (for some reason they were using the wrong art).
- Changed some blink dagger stats.
- Pixie dust and Fairy Bombs no longer draw a card on chain.
- Fairy Mask can only dodge one attack per battle now.
- Bone Charm has been redesigned.
Hunter Changes:
- Countershot no longer blocks damage.
- Increased number of beartrap uses to 2.
- Decreased regeneration frequency for the Meat Cleaver.
- Howling arrows no longer causes shots to draw extra cards
- Decreased regeneration frequency for the Howling Arrow.
- Sensory decoction regeneration frequency has been decreased.
- Made dmg sensitivity icon appear on enemies when affected by the howling arrow.
- Fixed bug with the howling arrows special effect that caused many arrows to appear.
- Hipshot no longer stuns.
- Increased Storm Runeglove dmg.
- Windcharm no longer increases your stamina.
- Net now draws a card.
- Fairy companion regenerates uses more frequently but no longer gives stamina nor distracts enemies, additionally it now has one less charge.
- Energy concoction no longer makes all cards cost 1 less for a turn, but instead makes the next 3 cards cost 1 less.
Wizard Changes:
- Fixed a bug with revenant attack dmg sensitivity not having the proper value.
- Homunculus now costs less arcane charges but gives less souls and has more charges.
- Fixed a bug with revenant attack costing less souls on chain.
- Added new features to revenant attack (it now deals dmg over time and removes dodges) but removed extra dmg on chain.
- Increased the soul cost of raise undead.
- Increased max revenants stat.
- Soul Mastery perk now lowers the cost of first 9 necromancy spells cost in every battle.
- Dwarven Merchant now gives wizards the ring of shielding when rescued.
- Arcane Robes are now unlocked in the Garrison.
- Added new item (Death Ring) which can be unlocked in High Town.
Fighter Changes:
- Round Shield now has Shield Bash.
- Increased Tactical Strike dmg.
- Fixed the text for Dragon Scale armor.
- Improved Resist Hit description.