Content and Development update
A new build is now live! Highlights include new content to fill your worlds, improved combat, animations and even some Easter treats ːsteamhappyː
Content
As always, alongside our longer term goals, which is currently the loot system we strive to bring you new editor items each week. This update has 15 new pieces, which includes some different style buildings, easter eggs and a chick critter! For the full list click >>>here<<<
Combat upgrade
https://www.youtube.com/watch?v=SxHWu9EPEMI&feature=youtu.be
The latest MyWorld patch brings some big improvements to combat, where all animations and timings have been re-done to give the Knight classes a much weightier, fluid and faster response combat.
Now, rather than a warm up period for each attack, the strike happens straight away and instead has a recovering period at the end, which can be rolled out of or used to chain another attack.
Both the enemy and player have stagger resistance called "stance" which must be broken, giving the combat a much meatier feel.
The heavy attack is now a double damage dealing leaping attack. Different sub classes have their own animations to make them feel more unique.
Hitting an enemy/object now halts player momentum, so the player still gains the benefit of covering ground when attacking, but with less risk of flying past the enemy.
Loot Update
Loot is coming in a few weeks time and brings with it 13 difficulty levels, different skills and abilities for the various Knight subclasses and of course a large amount of loot to collect. Loot will be able to drop from any kill, but will always drop from boss kills. Loot comprises of armour, weapons and rings and is graded from uncommon all the way up to legendary. Loot will also drop relevant to the current difficulty level, so if the same item were to drop at a higher level, it would be more powerful.