Todays update brings you more editor items and improved path finding for enemies.
Full update thread >>here<<
Props
Following last weeks caves, today's update brings you the perfect props to fill them with, carts and tracks!
4 different mine carts, including an empty one that allows you to stack other objects in.
A straight and bent track section. Also a track buffer.
Also in this update, skeletons in various poses!
Enemy path finding
Today's main addition is that enemies will now navigate your worlds in a much more logical and intelligent way. They will no longer get stuck running into objects! Additionally if they are blocked by a breakable object, they will attempt to take a swing at it and break it. This upgrade makes battling and running away from foes feel a lot more polished.
Another improvement when in combat is there's now a lower chance of being bumped around (mainly happened when an enemy was picking up his weapon after a swing) or being able to walk up enemy weapons, which sometimes made your character bounce about.
Here's a quick video showing the new path finding.
https://youtu.be/8g9gGKewQGo
Next Week
Next week is going to be an exciting one, we are starting our questing overhaul and improvements. More info on that front next week :BuckeKnight:
Have a great weekend everyone
