Developer postOriginal post (opens in a new tab)

Latest Patch! Enemy spawn on quests and Enemy Respawns!

This week brings you some spawn and re-spawn controls for enemies! Full update thread >>here<<

Spawning enemies on quest

When setting a quest you can now click "Pick enemies to spawn" and select one or more enemies that will only spawn when this quest is accepted. Clicking an already selected enemy will unselect them. You can also clear all selections back in the Quest editor by clicking "Clear enemies to spawn". In play mode these enemies will not be in the world until the quest that spawns them has been accepted. This allows for greater story telling as you could for example send the player out to hunt down enemies that have been attacking, only to find when he returns that the enemies are attacking the town itself. It also means you can reuse areas for different combat situations, perhaps hiding a boss until it is the right time to face them.

Enemy Respawn times

By default enemies do not respawn after being killed, but now in the enemy stash dialog, you can set the respawn time in minutes. 0 minutes means no respawn, 1 minute means the enemy will respawn 1 minute after being killed. There is also a button to copy the respawn setting to all enemies currently in the world "Copy time to all". Shift clicking to place a duplicate enemy will retain the respawn settings of the enemy you are duplicating.

https://youtu.be/HIzt6cjdBZE

Next Week

More exciting stuff coming next week, enemy factions so you can create experiences where you turn up to a location to find a battle already going on! Have a great weekend and keep making amazing stuff! :BuckeKnight: