There is a new update for you in the beta branch (explanation in the news below). If we get positive feedback we will upload the update for your full version.
Changelog:
- Failed missions can be repeated directly
- Lighting bugs at and in buildings have been fixed, ambient occlusion reworked
- Shadow options didn’t work on all lights
- Mission report is shown correctly again
- AI now checks the application engineering on feasibility which lead to deadlocks before
- More hydrants added in the city and suburban
- DLK bug solved, can’t be driven any more with extended shoring and/or basket not in start position
- Fire appearance bug solved that created white outlines especially at inside fires
- Unnecessary textures removed
- The black ELW hast been relocated
- AI now gets reset on a valid navigation mesh position if it leaves the correct area
- Graphic quality options were switched (“Good” to “Beautiful” were adjusted)
- More possibilities for missions in the suburban added
- All members of the emergency team get relocated to the start position after a reset
- Missing roads added to the navigation system
- Savegames were read from the wrong folder, steam cloud saving is now again possible
- Bottlenecks in the navigations system (doors!) have been widened to decrease the chance of AI getting stuck
- Sound objects for the fire have been corrected
- Static level objects have been optimized