Added fog and rain to the new weather system and adjusted reflectivity
NPC texture bugs fixed
Newer version of PostFX implemented
Reworked physic settings for better performance
Merged building elements to reduce DrawCalls / Batching
Vehicle lights turn on at low ambient light level now
Optimized TL controls (AI and player) and fixed a bug when switching to /
from TL crane operator
Multiplayer: Synchronized lights and signals of vehicles (work in
progress)
Multiplayer: Player name displayed above the controlled character
Dynamic weather and rain are now disabled by default, because there seem to be a problems on certain systems. You can change the settings in the main menu now. If the dynamic weather is disabled, you can toggle between different settings in the game by pressing Ctrl+End.
fixed the bug where characters became invisible when switching roles and/or camera perspective while riding a vehicle.
fixed enviroment light calculation for vehicles
Game can be paused now (Pause) and will be automatically paused, when a menu opens
Screenshots (F12) are saved in "documents/Notruf112/Screenshots", F10/F11 changes screenshot resolution
Missions won't be generated during joy rides
Missions will only be generated, when status is set to "Ready to respond in station" or "Ready to respond via radio"
Ingame time display now matches the day/night cycle
Optimization: Activated GPU Instancing for dynamic level objects
Optimization: Setting for texture quality now also effects the size of loaded textures
Optimization: Added rain effects and quality settings for the weather system
Optimization: Removed unnecessary RigidBodies and collider
Optimization: Occlusion Culling & LOD of light sources
Optimization: Reworked Occlusion Culling of buildings
Game will now pause, if the application lost it's focus
Looking/Aiming has been reworked without the use of IK
Added missing mission texts
Changed task list display
Optimized navigation area during missions
Adjusted range of vision
New graphical terrain settings
Added UI scaling to game settings, still configurable ingame with
LeftCTRL+PageUp/PageDown/Home
Added automatic game pause, when changing tasks, as choice to game
settings
Added customizer to swap vehicle textures
Reworked fire extinguishing: Some sources of fire need more time for the
fire to be put out
Alarm lights at the station will be activated correctly when starting a
mission
Roads are cordoned off nearer to the scene
Added first Steam achievements
Optimized settings of fires in supermarket
Changed sounds of smoke alarm
Replaced static trees to optimize performance
Added parameter to gameconfig which sets mission frequency
Reworked indoor fire extinguishing
Bug fixed: Invisible persons in vehicles
Bug fixed: Disappearing target marker at deployment journey
Bug fixed: Wrong path calculation if a character was not correctly placed in the navigation area
Bug fixed: Hose of the TL disconnects not until the crane is back in basic position
Bug fixed: Wrong orientation calculation of characters in the TL basket
Bug fixed: Improper starting of new games after loading a savegame
Bug fixed: Incorrect graphics in and around the fire station
Bug fixed: Using some resolutions resulted in missing Ok/Cancel Buttons of the fire configuration, "Escape" can also be used to quit now
Bug fixed: You were able to store items from the "wrong" side of the vehicle
Bug fixed: Starting position CV
Bug fixed: TL basket didn't always connect to ground
Bug fixed: Wrong placement of the position marker
Bug fixed: Rotating AI traffic
Bug fixed: Invalid path calculation created paths leading through
geometry
Bug fixed: Hose reels couldn't be moved farther after leaving the ingame
menu
Bug fixed: Missing items at the hose reel
Bug fixed: Defective navigation range at the rear of the station
Bug fixed: Blocked path finding at gate with integrated door
Bug fixed: Static steering wheel WT
Bug fixed: UI scaling wasn't saved, when set via keyboard
Bug fixed: Blocked path finding at doors during missions
Bug fixed: Water connection was not completed when TL secured
Bug fixed: Resetting items and hose at TL works properly now
Bug fixed: Buildings were reintegrated
Bug fixed: Crane display shows the correct angles
Bug fixed: CV driver window uses right texture
Bug fixed: Vehicles won't change the roadsides anymore
Bug fixed: Crash while pathfinding
Bug fixed: Hose cage could be opened while carried
Bug fixed: Items could be placed where AI could not reach them
Bug fixed: AI could sometimes not enter flats
Bug fixed: Cockpit GPS was not active in some vehicles