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Update 2 - The Shield Update

Our second major update is now live!

Full Change Log

- Added 4 new shields
- Floating Shield
- Place 3 shield in the air that block shots
- Floating shields can be picked back up by the player
- Each shield has it's own life
- Deflektor Shield
- Small size shield that reflects enemy shots
- Reflected shots travel at an increased speed
- Reflected shots do high damage to enemies
- Pulse Shield
- Builds a charge with each enemy shot that is blocked
- Releasing the trigger releases the charge
- The bigger the charge, the bigger the area that is cleared of enemy shots
- Block too many shots and suffer an overload for a brief period
- Tower Shield
- The bigger brother of the standard Energy shield
- Has tons of health to block huge amounts of shots
- Update to the off-hand custom controller to reflect the shield that is currently equipped
- Removed waves
- We are not longer a wave based shooter. Score is the only thing that matters.
- Repositioned the score
- Update to shield backend systems to support stats on shields
- Cleanup to how we're handling Alwyn's voice barks
- Update to scene lighting in Armory to help performance issues some users were having
- Update to scene lighting in Barrens to help performance issues some users were having
- Reblance to how barrels and projectiles handle damage and what stats they effect
- Projectiles no longer impact fire rate. This is entirely handled by the barrel choice
- Projectiles only contain a base damage and speed stat
- Barrels control a damage multiplier as well as the fire rate
- These changes should make more combinations viable and allow people to play with more combinations without having a 'best' weapon built for high score play
- Added damage bonus to the laser pointer modifier
- It now makes more sense to use the laser pointer vs other modifiers that increase damage output
- Rework to how the smaller reloadable magazine works
- The small reloadable magazine is now a semi-automatic magazine with a bonus damage applied to it.
- This helps to make it feel unique from the larger magazine while introducing a more 'sniper' style weapon build
- Better bullet pooling to improve performance issues
- Fixed spawning issue where sometimes enemies would not spawn when they should
- Fixed how max enemies on screen was handling delaying more enemies from spawning
- Fixed issue with getting the next enemy group checks throwing an error in endless mode
- Tons of audio fixed and improvements
- Improvements to a bunch of effects
- Fixed issue where effects would sometimes spawn on the ground below the player
- Fixed to how game over is handled
- Removed some unused files and textures that were causing unnecessary size increases
- Laying ground work for bosses, new levels, and challenge modes in following updates.
- Leaderboard Reset
- Given the new balance changes and the new shields, we felt that it was time to clean the slate.
- Congratulations to our top players for their impressive scores!
- #1 GoDBernes
- #2 chrisbraeuer411
- #3 Dogg Digger
- We'll be immortalising you forever in the game in a future update ;)