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First Update Now Available - The Sexy Update

== FULL CHANGE LOG ==
Level 01

  • Material Updates
  • Lighting update
  • New skybox (for Vuth :D )
  • Overhaul to enemy navigation system
  • Performance improvements
  • Added more atomspheric effects
  • Balance pass to make the early game a little easier
  • integrated a new waypoint system for future boss battle

Enemies

  • Enemy navigation overhaul to system
  • New projectiles for all enemies
  • New animations for Trooper
  • Decoupled look / fire direction from walking direction on trooper
  • New animations for Flyer
  • New animation system for smoother blending between animation states
  • Added new spawn animations for all enemies
  • New death effects on all enemies
  • Integrated looping attack animations for long shot volleys, fixes issue where animations where being cut off early

Armory

  • Complete visual overhaul
  • New animations to make Armory feel more alive
  • New target range that gives more space for shooting

Items

  • Added muzzle flash system
  • New item selection animations on weapons projectiles
  • New projectiles on all players shots
  • Impact effects now trigger properly with the bounce modifier
  • Update to how explosion effects are triggered
  • Fixed issue where sometimes energy magazines did not refill
  • Slight increase to all player projectiles damage
  • Behaviour refactor on the Arc to ensure projectiles are now recycled properly when they hit walls
  • Fixed player shots sometimes not damaging enemies when they should

Misc

  • Many bug fixes
  • Fixes to some minor errors in behaviour designer
  • General code cleanup and optimization
  • Added new icon to the project
  • Fixed run in background settings
  • Cleaned up minor errors with missing META files and folders
  • Removed co-routines in favor of fixedDeltaTime checks to avoid issues with the SteamVR overlay
  • 56 Butt pose revisions