== FULL CHANGE LOG ==
Level 01
- Material Updates
- Lighting update
- New skybox (for Vuth :D )
- Overhaul to enemy navigation system
- Performance improvements
- Added more atomspheric effects
- Balance pass to make the early game a little easier
- integrated a new waypoint system for future boss battle
Enemies
- Enemy navigation overhaul to system
- New projectiles for all enemies
- New animations for Trooper
- Decoupled look / fire direction from walking direction on trooper
- New animations for Flyer
- New animation system for smoother blending between animation states
- Added new spawn animations for all enemies
- New death effects on all enemies
- Integrated looping attack animations for long shot volleys, fixes issue where animations where being cut off early
Armory
- Complete visual overhaul
- New animations to make Armory feel more alive
- New target range that gives more space for shooting
Items
- Added muzzle flash system
- New item selection animations on weapons projectiles
- New projectiles on all players shots
- Impact effects now trigger properly with the bounce modifier
- Update to how explosion effects are triggered
- Fixed issue where sometimes energy magazines did not refill
- Slight increase to all player projectiles damage
- Behaviour refactor on the Arc to ensure projectiles are now recycled properly when they hit walls
- Fixed player shots sometimes not damaging enemies when they should
Misc
- Many bug fixes
- Fixes to some minor errors in behaviour designer
- General code cleanup and optimization
- Added new icon to the project
- Fixed run in background settings
- Cleaned up minor errors with missing META files and folders
- Removed co-routines in favor of fixedDeltaTime checks to avoid issues with the SteamVR overlay
- 56 Butt pose revisions