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2018 Update

Hey! We hope you had wonderful Christmas and New Year's Eve!

It’s been one month after first release of Realms of Magic. We would like to sum it up and also let you know what will be coming next, both in 2018 and years after it.

First of all, we would like to thank our community for amazing support we got from you. The warm reception we got from you exceeded our wildest expectations and it really motivates us to work even harder and make the game much better.

Special thanks to everyone who took their time to report bugs, offer suggestions, write reviews and answer other people questions. It’s extremely helpful so keep up the good work! Unfortunately, we can’t respond to every post, but we promise you that we are reading every single one of them.

What’s next?

We will release 0.2.2 after this weekend, it will contain several bugfixes and will also turn off holiday event, so it’s last the chance to grab festive decorations from Edbert the Merchant and holiday tree from Obos the Innkeeper.

We also already started work on 0.3 update. This update will be quite bigger than 0.2 update and it should arrive in early February. Here is the list of planned features, however please bear in mind that some of them can be postponed to later version if we won’t be able to make them in time.

Version 0.3 - Magic Update

  • As the update name suggests, we are finally adding magic to Realms of Magic, specifically - the Fire talent tree.
  • Improved and expanded Guidebook with many new tasks and integration with Steam Achievements. The goal of new Guidebook will be to guide players through all of the current content instead of being just an extended tutorial.
  • Increased map size with new dungeons and a new quest hub village. We are planning to increase World Map size in most major updates.
  • New food recipes. Current recipes are based on meat and provide you with Health Points buff. New recipes will provide Stamina Points buff (based on vegetables) and Mana Points buff (based on fruits and sweets).
  • Signpost system. Signposts will be placed in locations like villages and you will be able to craft them and place them yourself. They have two functions. The first one is that they will allow traveling to different locations when you are near them. The second is that when you will be traveling to location with an activated signpost, then you will appear near it, instead of the edge of the location.
  • Probably the most requested feature - locations will regenerate if not visited for a certain period of time. Every player made structures will still be there but all creatures and plants will respawn. We hear you!

Roadmap

We’ve just published requested Roadmap, you can check it out here: Roadmap