Hey! We wanted to let you know how the progress on version 0.3 is going. Initially we were aiming to release it in early February but unfortunately it will come a little later, current estimate is by the end of February. The delay is caused by increased scope of the patch, we decided to include more features, tweaks and quality of life improvements that we originally planned.
Bugfixes
One of the most important things for us are the bugfixes. We want to provide you with as stable and bugless experience as possible in Early Access. We can proudly say that the majority of already reported bugs will be fixed in 0.3 version.
Quality of life improvements
Another important thing are the quality of life improvements. The list of these improvements is quite big, so we won’t be listing all of them here. Several examples in 0.3 include backpack sorting button, quick stack button in containers and ability for crafting stations to use resources from nearby containers.
Announced features
Bugfixes and quality of life improvements aside, version 0.3 is first and foremost a content patch, so let’s get right into the new features.
We’ve already announced 6 new features but we would like to describe some of them in more detail. Previously announced features were:
- Fire magic talent tree
- Expanded Guidebook and achievements
- Increased map size with new locations and quests
- Stamina and Mana food recipes
- Signpost system
- Regenerating locations
Fire magic talent tree
Let's start with the Fire talent tree, here is how it will look:
- Currently it contains 50 talents total, which is made up from 35 unique talents. An average talent tree in current version contains only about 13 unique talents. We want to set a new standard of talent tree quality with Fire magic.
- It will contain 5 spells in total, 4 combat and 1 utility
- Fireball
- Duh! What kind of fantasy RPG doesn’t have fireballs?
- Flames
- Basically a flamethrower
- Burning Rush
- Increases your sprint speed, damage enemies on your path and leaves a trail of fire
- Firelings
- After you summon them they will fly around you and damage your enemies
- Magic Fire
- Utility, you will summon magic fire that will follow you and work as a torch, so you can use your second hand for casting spells or using weapons or shields instead of holding a torch
- Fireball
- Fire magic will revolve around setting your enemies on fire and then spreading it
Expanded map
Another already announced feature we want to describe in more detail, is expanded world map. Let’s start with the size of the new map - because size really matters!
Here you can compare the map size in versions 0.1, 0.2 and 0.3:
As you can see, the map size in version 0.3 will be more than twice as big!
New map will add over 20 new handmade locations for you to explore.
Some of these locations will include new quests which will triple the amount of quests available in the game!
New features
Now let’s get into previously unannounced features for the upcoming update:
- Farm location
- In one of the new locations you will help a farmer with creating his farm. If you bring him seeds of different plants, then in return he will plant those seeds, allow you to harvest the crops and replant them after you’ve collected them.
- Trading profession
- You will level it up by buying and selling items from merchants. The higher the level, the better prices you will get.
- Sleeping system
- You will be able to sleep in bed. We will be also increasing day duration to 1 hour from 30 minutes. The goal is the let players conveniently skip the night and explore during the day.
- Different armor types
- Currently there is no difference between heavy armor, light armor and clothes - except for the armor value which makes heavy armor always better. New system will add an offset to equipping heavier armors, as they will increase mana cost for casting spells and stamina costs for performing attacks. However heavy armors won’t impact stamina cost on exploration skills like sprinting or jumping.
- Stats tabs in Character window
- You will finally be able to see your stats like stamina regeneration, movement speed or armor damage reduction.
- Reworked building preview
- Placing items was a little awkward sometimes but no longer!
- Hide helmet option
- Very requested feature which we are happy to deliver.