The S stands for scenery because you can finally import your own models into the game! Right now it's only static scenery because I haven't figured out a simple and intuitive way for players to attach wheels and the like.
The fastest way to get your own content in the game is to paint something in Tilt Brush, export it, and drop the resulting .fbx file into the Locomancer/models folder. Here's a tree I painted:
The currently supported formats are .fbx and .obj. FBX is preferred as it supports vertex colors and object hierarchies, but OBJ is a more universal format. I'll post a more detailed guide to modelling for the game soon.
I should have released an update before I started working on custom models because a lot of smaller things got stuck waiting on it.
The next update is going to focus on bringing some much needed polish to parts of the game. Hopefully it will arrive sooner than this one did.
Changes:
- Tweaked grabbing in an attempt to prevent grabbing track underneath the loco/car you were actually trying to grab
- Added wooden variants of the standard track pieces (no switches or tunnels)
- Added a new Halo inspired table that allows building on the inside and outside surfaces with limited building on the edges https://www.youtube.com/watch?v=rjni8nc5K1Y
- Added a number of Möbius strip rails that are self-contained tables https://www.youtube.com/watch?v=Hh9tRjF4J6E
- Modified how tables are assigned to prevent odd cases where pieces were stuck to tables they shouldn't have been
- Made the water paintable
- Fixed the cannon car constantly freaking out
- Added stationary mounted cannon
- Fixed bug where cannon shells leaving the room would cause tables to move
- Added new layout loading animation which mostly prevents the game dropping to the Steam VR environment https://www.youtube.com/watch?v=sPg_hul8qlo
- Added a vacuum which can be used to clean up loose pieces or--in turbo mode--can tear up the entire layout. Press the menu button or turn the dial to toggle turbo mode
- Fixed bug where saving a layout while at a lower build scale cause the resulting polaroid to be enormous
- Tweaked the wheel rolling sound so that it doesn't sound like every car has three axles
- Fix bug where switches would toggle when a loco/car went over them backwards
- Added model editing tool bench (can be summoned from the toolbox)
- Added support for importing .fbx files
- Added support for importing .obj files
- Added support for .fbx files exported from Tilt Brush
- Added support for saving/loading custom scenery pieces
- Added support for loading custom scenery from layouts
- Removed slot car section from inventory, it will return when more complete
- Moved save files to custom binary format to reduce size when including custom scenery
- Layouts are now saved in the background to (mostly) prevent the hang when saving
- Added support for saving modified versions of in-game scenery (painted/rotated)
- Added a new starting scene