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Small Experimental Update

I got a request from a user for the ability to rotate the room arbitrarily to better fit their play space.

You can rotate the room by holding both grip buttons and rotating the controllers around each other (instead of moving them closer or further apart).

Before now when entering a rideable you would be rotated to match it. Now you'll continue facing in the same direction. You can rotate the playspace the same way as in build mode.

However, if you're playing with one controller you won't be able to rotate while riding. I'm not sure how big of an issue this is, but to be on the safe side I've only pushed this to the experimental branch for now.

Change list:

  • Room can now be rotated freely 360* using the room rotate dial on the toolbox or by holding both grip buttons and rotating controllers together
  • Improved crossing semaphore behavior when saved in the down position
  • Updated the rotary dumper
  • Updated the turntable
  • Fixed copies of flaming locos catching on fire when on rails
  • Made it easier for some cars to enter the tunnels in the tunnel table (some still won't fit because they're just too big)