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Alpha 0.7 Changelog - New map & Big Changes to Derailed

"Coastal" - Seafront

This week we’re in Alpha 0.7. Every week that goes by alpha gets more and more important. The bugs that the community find are being squashed by our programmers. The balancing issues that are brought to light are being tackled by our designers as final tweaks and fixes are being applied. Alpha 0.7 Start time - January 6th 18:00 GMT

To be clear; we fully intend to make changes during early access, when the wider community give their opinion. However, this will be done through major updates, not weekly releases. Unfortunately :) weekly updates are unsustainable with designers and programmers currently working 14 hour days and weekends too.

Changelog

Major Additions and Updates

    -New map: 'Coastal' (in Competitive and Casual rotations)
    -Map rework: 'Derailed' has taken on some big improvements
    -Temporary Buff: M1 Carbine (default class) buffed from 15 to 20 bullets
    -Temporary Buff: Gewehr (default class) buffed from 10 to 20 bullets
    -Added new smoke sound effect
    -New Individual Footstep sounds for friendly & enemy
    -Garand First Person Sprint Animation
    -Lugar & M1911 First Person Sprint Animations
    -Kar98k & Kar98s First Person Sprint Animations
    -Springfield-S First Person Sprint Animations
    -Trenchgun First Person Sprint Animations
    -Gewehr & M1 Carbine First Person Sprint Animations
    -Refactored Matchmaking (again)
    -XP (This will be wiped, but we'll be testing it)
    -Competitive elo ranking (Also, will not carry over from alpha but we will carry out testing
    -Networking improvements

Minor Additions & Fixes

    -General audio improvements and additions
    -Score Award font, size, and color adjustments
    -Matchmaking, improvements to accept button
    -Player reporting (for hacking & trolling)
    -Votekicking

"Coastal" - A Bombsite

"Coastal" - B Short

"Coastal" - Middle

"Coastal" - Top Down Map

Major changes to 'Derailed'

We've taken some pretty wide angle renders of the changes here. We're hoping you can see a lot of the changes we've made. The map should be much better for the attacking team now.

Small tip; defensive smokes are now more effective than ever.

New bombsite cover

Graveyard is now a huge part of an attack on the church bombsite

B Tunnel now should be treated as a long angle, be sure to check before you peak

The biggest update to Derailed will be the addition of a connector between B tunnels to mid. Defending has become a lot more about holding your position and less about trying to flank the enemy

We hope you're all getting ready for beta! Those of you in the alpha we'll see you tomorrow!

Early access is almost upon us.