We're super excited for Alpha 0.6, we've got lots of new things to show off! Including a new map (Derailed), all new sounds, a *very early version of our VOIP system, votekicking, and a bunch of cool fixes and changes!
Battalion 1944 is really starting to take shape and that's largely down to the feedback you've all been giving on Discord and the forums.
As you guys know we're working seriously long hours at the moment to pack as much firepower into Battalion 1944 ready for early access. Since announcing Alpha 0.6 last week, we've made a weeks worth of additions and changes, some unexpected like VOIP!
To read up on other changes, check out the Alpha 0.6 announcement Here
The Big News
The biggest addition to this alpha, is the addition of viewmodel changes.
As per the communities requests over time, we will be adding the "Weapon" tab to the settings menu. You will be able to change the hand your weapon is held by (left/right).
You will also be able to change the viewmodel position!
For those of you unfamiliar with this in CSGO, you will now be able to change the position of each weapon on your screen, individually OR globally. Here is a few examples of me tweaking the settings, you get some great results for both competitive play and for those looking for a more realistic look!
Changelog
+ Increased Crouch Movement Speed
The community has spoken, 75%-80% of the community wanted to see increased crouch movement speed so we took the decision to increase it. Tip; Remember, it is still faster to silently move when using ADS as a Pathfinder, Operator, or Default Class. You can also fast silent walk with your pistol.
- Reduced horizontal recoil on BAR/STG making them more stable
This was a decision made by the devs, we felt the BAR/STG were being underused and didn't feel great to shoot. A lot of people have complained that the Pathfinder weapons (Thompson/MP40) are too powerful at range. We're waiting to see how this plays out, but we don't like nerfing things too early, so instead we're going to buff the Heavy class by reducing the horizontal recoil/kick that made the BAR & STG feel a bit too random at times.
+ Added VOIP (anticipate bugs)
We were always planning to do it, but we didn't really have the time. One of our programmers Mike worked really hard to implement the same VOIP system that CSGO uses. Please remember this is an alpha, we are fully expecting to see bugs in VOIP. Make sure you report them so we can make VOIP as stable as possible. You CAN mute players, but we're all on the same team here so let's try and be friendly!
+ Added votekick (anticipate bugs)
If someone isn't being so friendly or maybe they're abusing a bug they've found? Feel free to give our votekick option a test. Will it work? Most likely. You know the drill, anything can happen it's an alpha.
+ Added 'Accept' button for matchmaking
As part of the rewrite of the matchmaking system, when you have 'found' a game the window will disappear for 2 seconds then offer you an accept button. It will also show who is accepting and who isn't. Let us know how it goes!
- Locked ‘Viewdistance Quality’
We have temporarily lock the 'Viewdistance Quality' video setting because of game breaking bug/cheat. We will be re-implementing the setting soon.
- Player speed is now dependent on primary weapon.
Before if you were playing as a 'Heavy' class you would be slower with your rifle but faster with your pistol. That is no longer the case, your speed it tied to your primary weapon. Pistol's offer no speed increase. It's also worth noting that nobody actually noticed this really, so we see no issue in removing it. It was initially happening as a bug and was never intended to give you a speed boost.
+ Added inspect animation
This doesn't really effect this weeks alpha, but if you want to look at our beautiful default weapon textures, feel free by pressing 'i'. For inspect. We're sure you'll all get to play with some beautiful skins soon in early access.
~ Penetration/Wallbanging weapon balancing improved
Although wallbanging was in Battalion before, the numbers were very off. There was very little damage done by shooting through objects. Take a look at how we've given the Thompson a small buff and the MP40 a small nerf. Please also look below at the 'Penetrable Surface Types' to understand what you can wallbang.
+ Thompson/BAR/STG/Garand/Kar98/Springfield/Kar98s wallbanging power increased
- MP40/Carbine/Gewehr wallbang power decreased
- Pistols now only wallbang through thin surfaces (glass)
Penetrable Surface Types: Penetrable Thin: Glass & Cardboard (rarely used) Penetrable Regular: Thin woods (doors, planks, boards) and metal sheets/tin Penetrable Thick: Thick woods (trees, thick crates) stacks of barrels
+ Addition of new competitive map 'Derailed'
Welcome to Derailed, set around a French trainstation. We're really excited about this map. Unlike classic Call of Duty, we try and create every map to have a different feel, while our maps are based around standard competitive 3 lane routes. We like to vary this so the maps feel fresh and don't become too monotonous. Let us know what you think of the map! It's the least tested of all of them, we're really looking forward to it!