[img=http://minionmastersthegame.com/img/update14.png]
Dear Minion Masters!
Today we bring you a completely new feature - Wild Cards!
We have always wanted to find a way to allow extra deckbuilding depth and possibilities to include additional copies of a specific card. We know several community members have requested a feature for doing so as well. Who doesn’t want to try two priestesses in one deck? Now you can try with three!
After experimenting with a lot of different approaches we’ve finally found a solution we are more than satisfied with - Wild Cards!
With Wild Cards you can include up to three of the same card in your deck (if you have that many!). This means that among the 10 cards in your deck, you can have 3 of the same one, or two cards of which you have two copies each.
We have played a ton with it on the office and we’ve had a lot of fun with extra creativity and depth. So starting today, we are looking forward to how you will use your two Wild Cards! :)
New Cards
- Chain Lightning - Lightning that jumps from target to target dealing 100 damage.
- Spear Throwers - Militia who has trained with a Spear, but throws it away at enemies.
Anti-cheat
We’ve been brewing up this feature for a while, but it turned out to be a lot more complex than we had hoped.
Anti-cheat will allow our servers to identify attempts at cheating and handle them accordingly.
We would still very much like to hear of any potential issues and try to include those in the system.
Balance Changes
- Plasma Marines Health down from 60 to 50
- Drone Force One Health up from 200 to 220
Misc.
- New cards will no longer be salvaged automatically. We have added a Salvage Surplus feature in the crafting section, to salvage all spare cards.
- Fixed sad and angry emotes.
- Added a feature to show a featured stream
- Added anti-spam feature to chat (no need to test it)
- Tweaked chat colors of /msgdeck
- You can now mute opponent emotes
- Fixed a bug with Dragon Nest not spawning correctly
- Changed the wording when losing points in Grandmaster
- Fixed an issue caused by casting minions in the middle gap of the arena
- Optimized loading of Loading Tips
- Fixed an issue of being stuck in the loading screen after a match.
- Succubus will now correctly blink back if hit.
- Corrected wrong numbers in Volco’s descriptions.
- Fixed an issue showing wrong replay duration
- Blastmancer and Spiritmancer now correctly loses focus if their target is in a Black Hole
- Fixed an issue where Shock Rock would block buffs and healing
- Graphics settings below "The Good" will turn ragdolls off
Cheers from BetaDwarf!
