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Minion Masters!
Today is a smaller patch than usual content wise, because we’ve been focused on improving a number of our existing systems for performance and structure. This won’t show much until we get further in development, but it sets us up for future updates to take effect :)
New Card
- Fire Imp - This little pyromaniac throws fire at ground enemies, dealing a lot of damage over time.
Balance Changes
- The Draft matchmaking now waits longer before expanding the search for opponents. This favors pairing higher win players with other higher win players.
Misc.
- Fixed an issue where your Master would float above the pedestal in solo challenges
- Prepared a number of systems for the upcoming Season Reset at the end of February
- Polished the plate that Masters stand on
- Fixed an issue where the UI would show you as lowest among Grand Masters in a new season, despite being highest - Thanks Memfisto
- Fixed an issue where Premium Upgrade bonuses weren’t displayed for Draft matches
- Fixed an issue where going into Solo Challenges before you selected a Master in Draft would hide away skill info when you returned to the draft
- The Leaderboard no longer shows Draft decks, only ranked decks.
- Updated Crossbow Guild’s tooltip to properly show the production speed of 4.8 sec. No balance change.
- Fixed an issue where Troubadour would not be highlighted by spells - Thanks 3FFA
- Fixed fog in forward rendering mode not applying to the standard shader.
- Fixed an issue where quitting before the match properly started would create a replay that displayed the wrong result.
- Fixed an issue where Illusory Cleaver could cause infinite loops upon death.
- Fixed a number of issues where Xiao Long would Spell Burn when he shouldn’t - Black Hole, Stun and Ghost Conversion.
- New Season Ranks are now based on your Best Rank in the previous season, rather than the rank you ended at.
- Ghost now properly interrupts itself when its target is converted.
- Fixed an issue where the game would display getting rewards from new Leagues multiple times, despite the user not actually getting them.
- Tweaked the Building placement system feedback to be much clearer and display exactly where you can place new buildings in relation to already placed ones. This has had a slight effect on the actual radius of the buildings.
- A small hint for a new Master coming is now visible in Master selection
- Fixed an issue with Watch & Win not ending correctly
- Reduced the performance load of the Main Menu GUI system
Cheers from BetaDwarf!
