[img=http://forced2.com/mm/MMupdate_19.png]
Dear Minions,
This week we’re bringing your Masters something special. They now have the opportunity to earn achievements in the show by doing extremely specific tasks. So don’t think twice when your Master sacrifices you for no apparent reason, he’s probably just cycling to get that 5 spell combo achievement :D
Achievements
An achievements tab has opened in the profile menu. Completing achievements earns you rubies or shards or even high rarity cards. They will also award a corresponding Steam Achievement for the game.
Balance Changes
- In periods of high activity, the Draft matchmaking now waits longer before expanding the search for opponents. This favors pairing higher win players with other higher win players during high activity periods.
- Crossbow dudes attack delay up from .1 sec to .25 sec. This was done for a visual fix - to avoid the snapping animation - but it does have a minuscule effect on balance.
- Future Present and Future Past can no longer draw each other (in addition to already not being able to draw themselves)
- Stealth units no longer stealth while stunned. They are also revealed if stunned.
- Chain lightning now hits stealthed enemies.
- Players now have 2 deck options from level 1.
Misc.
- Fixed an issue where the Victory screen would display the wrong match time for Premium users.
- Introduced a Featured Offers screen to the store
- Fixed an issue with the unit preview stats showing .1 decimals because of a floating point error
- Draft Master now doesn’t revert until after the rewards have been claimed
- Introduced a GL HF emoji
- Fixed an issue where the Fire Imp would split its damage on the ground up over 5 seconds instead of 4 seconds. Balance note: The long term dps was the same, but the tick rate would be 1.25 instead of 1, and double tick when the second hit landed. This fixes it to be a constant stream of damage in 1 sec ticks.
- Fixed the fact that Crossbow Dudes snapped in their attack animation and gave them a reload animation
- Fixed Laser turret going completely silent.
- Fixed an issue where restarting the game while having 12 wins in draft would show the wrong win icon upon restart. - Thanks Vanghern
- Fixed an issue where aiming units such as Styxi would still shoot a target after it had been converted from enemy to friendly.
- Fixed an issue where Level 68 rewards would display as Level 58. - Thanks Khazlariko
- Fixed an issue where using /deck in chat when in draft menu displayed your ranked deck rather than draft deck.
- Last Stands spawn sound effect tweaked
- Fixed an issue where Gax wasn’t highlighted by spells. - You’re welcome 3FFA
- Fixed an issue where users could use developer commands - Thanks Mr Visser
- Fixed an issue where converting Disruptor Puffs with a ghost would permanently increase the cost of your card slot
- Fixed an issue where Undying Skeleton would still respawn if killed by a Wizard Puffs curse
- Fixed an issue where Spear Throwers would counts as melee and ranged in the wrong cases. They should now properly count as ranged until they throw their spear, then count as melee.
- Fixed an issue where getting a new card and then drafting that card in Draft mode would display NEW on that card in your draft deck.
- Fixed an issue where sounds were missing on the Season Reset screen.
- Made a greater distinction between the symbols for Platinum and Diamond to avoid confusion
- Fixed an issue where the bottom menu bar would appear when you were claiming rewards
- Fixed an issue where you could salvage cards while the server was shutting down.
- Implemented visually distinct chests for the different types of rewards - Common, Rare, Supreme, Legendary
- Reworked some draft win icons to more clearly indicate how awesome 12 wins was
- Disruptor Puffs are now closer to the ground in their preview
- Moved the redeem code button to the upper right corner of the shop
- Reworked emote menu to be clearer
Cheers from BetaDwarf!
