[img=http://forced2.com/mm/MMUpdate_41.png]
Minion Masters!
Today the Daily Draft event ended, and we hope you all enjoyed the free tickets for special game mode.
If you didn’t get to check out the King Puff Cup’s 8th installment Sunday, make sure to watch it on their youtube channel!
Update 41 is the introduction of a crowd favorite from the Best of Brawny. While Ratbo did not win the tournament and secure a Legendary spot for his champion card, through some surprisingly “clever” political “maneuvering” and grassroots movements (we’ve heard Eeeek the Sneak was involved under a different name), he has convinced the powers that be to bring the Scrat Tank to Minion Masters as a Rare Minion.
NEW card - Scrat Tank
- This very hardy vehicle used to be a junk plow, but the Scrats repurposed it for combat by giving the operator a chainsaw polearm. When no enemies are within close proximity, the lid closes to make it completely immune to damage - and falling junk.
Balance
- Demon Warrior
- Growth rescaled to: 170 health and 40 damage per level
- Starting stats rescaled to: 170 health and 40 damage.
- Attack speed from 1.5 to 2.5 sec
- Mana cost down from 7 to 6
- Maximum level set to 10.
--- Developer comments ---
The Demon Warrior requires a fairly specific counter. You need to capitalize on the mana advantage your enemy is giving you and deal damage to him so you can finish the game before it becomes too powerful to handle. For newer players, this counter isn’t very clear, and they end up losing to a minion they cannot possibly handle.
For better players it was often trivial to push early enough, even with decks not built for early game wins.
She should now be killable even in her final form, but for those playing her it should also be easier to obtain that payoff and create the biggest unit in the game.
Quality of Life
- The Boomer family (Boomer, Reboomer and Gax) have received a visual upgrade, making them look a little more unstable and ready to blow!
- Last Stand now has a Card Buff indicating when it will cast the better version of the Spell.
- Streamlined some flow in the early intro to keep new people engaged.
- Added slightly more oomph to the bracket wins in the MMPGQ
- Polished the FX on Supreme and Legendary cards in the Power Tower spin
- Tweaked the progress bar for guaranteed rare tokens.
- Something mysterious starts in 14 days..
- Tweaked the description for the 7500 Rubies in the Steam confirmation window
- Queue Master wait time increased so it does not appear immediately before you find a match.
- Tweaked the Future Past and Future Present cards to use different wording for X-cost cards.
- Lady luck visited the game..
Bug Fixes
- Fixed a visual issue where King Puff’s staff would not be affected by the stun animations
- Fixed a bug where the Healing Shrine would not project healing properly, causing enemies to detarget too early.
- Fixed a bug where Challenges would not show any options if clicked before using a Spin Token.
- Fixed an issue where you could not watch replays from an opponent’s view
- Fixed a visual bug where the mute and hide/show chat button tooltips would show on the wrong side of the screen.
- Fixed some buttons being unclickable with a controller
- Fixed a bug where you could quit to desktop in Draft and not receive a loss.
- Fixed a bug where Gax would explode when hit by a Wizard Puffs polymorph - Thanks Sinilil.
- Fixed an issue with using -10s in replays crashing the game.
- Fixed a bug where achievements would not register in Team Battle
- Fixed an issue where the Skybox in a match would not be the same for all players
Cheers from BetaDwarf!
