[img=http://forced2.com/mm/MMupdate_34.png]
Minion Masters!
This week marks the start of our Team Battle event, where you can play with friends or strangers and finally try out that ridiculous combo you came up with but needed 16 cards to make work.
There are now three ladders:
[img=http://forced2.com/mm/RankingsExplained.png]
Each rank only resets when the Season does, so your premade rank is the same no matter which friend you play with.
You can also play Friend Team Battles by inviting 3 friends to the same lobby. There is no ranking in friend battles, just like in the Battle mode.
But how does it actually work in the game?
It’s actually really simple; There’s two Masters on the Master Tower. Health is increased and each Master has their own mana and hand, although mana is reduced a little.
XP is shared, so both Masters on a team level up together.
The event will run for two weeks, but Team Battles will stay afterwards - perhaps being disabled for short periods while in Beta.
Free Legendary card - Musketeer
Those who completed the Best of Brawny event will automatically get the new Legendary card - Musketeer for their collection. It’s also available for crafting by anyone.
[img=http://www.minionmastersthegame.com/img/Musketeer_GIF.gif]
He’s an elite fighter of the Slither Servants, trained for decades in the art of fencing and agile maneuvers.
The Musketeer has the ability to avoid an attack with a parry, though he is still vulnerable to spells.
If an enemy is nearby after a parry, he can riposte for critical damage.
After parrying, it takes a short time for him to be able to parry again.
Misc
- Season Reset - Ranking points gained for each Wood rank climbed increased from 0 to 50.
- Introduced icons and Rank title to better identify which is currently active.
- Reworked Mordar’s Basic Attack VFX to be clearer and fit with his channeling pulses.
- Added a new skybox - Stadium Lights
- New massive graphical improvement using Unity’s Post-Processing Stack. This shows a noticeable difference on lights, bloom and many other things.
- Added better lights on Braziers for arenas and bridges
- Unit spawning spells with a delay now leave a small beacon to indicate where you cast it. This affects Infiltration and Settsu’s Blast Entry. The beacon is not visible to the opponent.
- Hid the Draft Average Mana icon until the first card is selected.
- Changed text when finding a match from “Online Match Found” to “Match Found”
- Reduced the frequency of Masters’ Overkill voicelines
- Polished Settsu’s High-Powered Laser shot so the damage occurs more in line with the effects.
- Added a cursor indicator to the Deckbuilding Search field.
- Improved the feedback players get if trying to join a lobby that was already full.
- Polished Sniper Scrat setup animations based on their new attack speed.
- Updated Stormbringer’s ragdoll to the new model
- Moved the Solo Challenges to the fourth space in the main menu.
- Fixed a number of issues with Win Statistics being inaccurate. This is a work in progress ;)
- Fixed an issue where units with stacks would display 10 with the numbers on different lines.
- Fixed an issue where Settsu would not fire her High-Powered Laser correctly if she turned level 3 on the field and hadn’t shot a bullet yet. -Thank you King Puff Cup 5.
- Fixed an issue where the Prowler would break if stunned during a jump - Thank you Edelweiss
- Fixed an issue where enemies would detarget the Tranquil Shi-Hou because they predicted he would die from attacks that he then outhealed. -Thanks Hyanen
- Fixed an issue with Ratbo gaining massive bursts of attack speed if stunned during More Dakka! Casting.
- Fixed an issue with C-SAR announcing the wrong team was at low health.
- Fixed an issue with hypnotize’s animation ending wrongly.
- Fixed an issue with Styxi’s Laser sight not pointing in the same direction as his weapon.
- Fixed an issue where Gax would refuse to explode when taunted by the Troubadour - Thanks Khazlariko
- Fixed Priestess sometimes showing healing VFX on things inside a Black Hole.
- Fixed the lobby gui showing when you had left a lobby in some cases
- Fixed an issue with Prowler performing weird pounces while rooted by a Snake Druid
Cheers from BetaDwarf!
