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Minion Masters!
The second version of our Friend Event is here. This time you’ll get two quests every day; one to play a private battle against a friend, and another to play with a friend as a Premade team on the ladder.
We’ve got some other exciting news for you all this week. We’re announcing our work on a new feature - Frontier Expeditions!
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In the Expeditions, you will explore new worlds looking for Minions to fight for you - all while playing the modes you already love!
Depending on where you explore, chances of certain Minions increase and you will find different challenges to overcome.
You’ll be able to fuel Expeditions with supplies gained by playing all the regular modes - Battle, Team Battle or Draft.
Check out our blog about Frontier Expeditions for more information!
We wanted to mention that we’re scaling down on how often we’re doing patches in the next period so we can focus on some bigger things like the Expeditions.
Exactly how much is hard to say, so keep an eye out for the teaser :)
Changelog
Balance
- Boomer, Re-boomer and Gax attacks are now all considered “Special” rather than melee --- Developer comments --- As part of our initiative to make things more understandable, we decided to make the boomers not Melee or Ranged, since you wouldn’t expect them to act like either. This affects a few interactions; They no longer gain Rage from Volco’s third perk. (They still do not gain Stormbringer’s second perk) They will not trigger Melee-focused mechanics such as Musketeer parry or Succubus teleport. It’s still an attack, so they still gain extra damage from Rage or attack speed from Frenzy.
Quality of Life
- Tweaked Power Hungry quest wording to say Online Match.
- Clarified message when you had a duplicate chat name to say “within a short time”
- Placement hotkeys no longer show when watching a replay
- Moved the /netstats down a bit so they aren’t obscured by the version label.
- Added special name color and badge to the chat for Tournament winners.
- Tweaked the text on the level 50 reward to say “Arena”
- Shock Rock now shows up in deckbuilding when searching for Stun
- Implemented some missing colliders for ragdolls in the arenas.
- The indication circle when placing Morgrul is now slightly smaller, to match the actual roar - Thanks Khazlariko
- Tweaked Morgrul’s card illustration for more kingliness.
Bug Fixes
- Fixed an issue where mousing over Dev-names in chat would remove the De part
- Fixed an issue where smaller minions could push bigger minions, like Bannerman pushing Blue Golem.
- Fixed a bug where you would get stuck in a searching state after failing to connect to the Game Server
- Fixed an issue where healing would cause Minions to be ignored by other minions when they reached low health - thanks everyone!
- Fixed a bug where replays would use the same skybox every time.
- Fixed an issue where you could not switch sides in replays - Thanks Euphytose
- Fixed a visual bug where the Battle Shi-hou would play a slow animation on the first hit when he was hitting faster.
- Fixed an issue where the Musketeer would ignore Troubadour’s taunt when performing his riposte - Thanks PakoMANIAC
- Fixed a bug where Settsu would still trigger her instant reload when inside a black hole - Thanks VideoGamer7777777_91
- Fixed an issue where you couldn’t add or remove cards from decks with a controller - Thanks Sinilil.
- Fixed a bug where Settsu would do too much damage with a rampaged High Powered Laser shot- thanks PakoMANIAC
- Fixed a visual issue where the news items would be missing letters from “click here to see them all” - thanks 3FFA
- Fixed a bug where Morgrul would die but the game would still count his presence on the board - Thanks [JTF] Excalibur80, Smoshi and others!
- Fixed an issue where you could not gain more than 1.000.000 gold - thanks Khazlariko
Cheers from Betadwarf!
