Hello all you ship based sandbox fans!
Today we have just released The Last Leviathan trading cards! Oh yes! We’ve managed to come up with some cool old painting looking cards for you to earn and trade and a number of emoticons for your communicative enhancing pleasure (is that even a sentence?)
Next Steps Poll
Thank you to all of you who have voted on the poll, we’re still mulling over exactly what todo and though we may not do exactly what the poll suggests, we do very much take your thoughts into account when thinking about next step. There is still time to influence us so PLEASE continue to vote here: https://www.facebook.com/SuperPunkGames/app/126231547426086/?ref=page_internal
ChangeLog:
stuff wot we done recently but isn't in the current build:
• FIXED - Blocks attached to Rotors become disconnected and therefore inoperable - Ref: 1m problem
• TWEAK - the AI ships don't shoot from far enough away, increase this to 150m but reduce their hit ration (perk) to 25%. this should keep the players moving around a little more
• FIXED - mines are exploding again on start of activity (race 2)
• FIXED - Steve's Hedgehog goes bat shit after teleport
• FIXED - Check all block colliders for errant problems
• FIXED - Fast Travel : When Fast traveling All my Mortars [7] Fell off automatically [sometimes this happens as well when i start a challenge].
• FEATURE - Grabber - make so that it can let go of stuff over and over again, right now if it grabs something after you've released something else, you can't let go of it
• FEATURE - increase AI firing arc from 45 degrees to 90
• FEATURE - Character Block (helmsman) with procedural animations (boucing/wobbling) and destructible with blood and guts flying off
• FEATURE -Buoyancy Block - change the buoyancy of the block with keys from super floaty to dense and sinky - Ballast Tank!
• FIXED - Buoyancy fixed angular velocity applied to all blocks on start regardless of water state.
• FIXED - Conceding after spawning does not despawn any enemy ships you spawned in while alive and spawning multiple ships can spawn them in each other
• FIXED - circular saw and some collision issues
• FIXED – Crusade 3 & 4 need a slightly different mapping calculation because they're 2K x 2K as opposed to 1K x 1K. (Out of bounds map check needs adjusting too)
• POLISH - Change the close button on the map from being an X to an OK button,
• POLISH - slow down the starter boat
• POLISH - Text on prepost activity intro screen - make more room for the description and less for the HINT
• TWEAK - Tab - use tab to move through the form in the language creation screen
• TWEAK - Ship Widget - add total blocks to each ship description
As always please keep the feedback, thoughts comments and awesome creations coming!
have a great weekend
SPG